
Having biffed, bashed and boshed our way through hordes of evildoers BeefJack took a brief pause to chat with Marvel Heroes lead designer, David Brevik, about free-to-play games, the challenge of creating loot for superheroes and why he’s moved on from the realm of high fantasy.

Ken writes: "We ask Diablo co-creator David Brevik about the challenges faced by Diablo 4 today, and if he likes Diablo 2 Resurrected's preservation."
1. Don't lock seasons. Let people switch between them and experience the content at their leisure.
2. Stop locking appearance items behind paywalls. You've even made it so you can't unlock as much as before, making it apparent you don't care about giving the content to people, just forcing them to pay for it. Do you think people care about working through new content if they're not going to get anything out of it unless they give your money? The store is littered with money only cosmetics, keep the seasonal stuff obtainable without money.
3. Make every build viable. This game is a big cookie cutter reliant game and you haven't grasped the idea that people want power fantasies and not limitations. But then you expect them to keep rolling up new characters? Make it make sense.

Diablo creator David Brevik discusses whether ARPGs are inherently live-service games or not two decades after their release.
Im no developer, but believe its possible to make a game like diablo 4 and not have it be live service.

VideoGamer sits down with Diablo creator David Brevik to discuss his storied career from the 1980s to the modern year.
Great interview. Really excited for this game!
Pretty fun game, ive been playing the beta.