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60°

Marvel Heroes interview with David Brevik

Having biffed, bashed and boshed our way through hordes of evildoers BeefJack took a brief pause to chat with Marvel Heroes lead designer, David Brevik, about free-to-play games, the challenge of creating loot for superheroes and why he’s moved on from the realm of high fantasy.

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beefjack.com
dan9584799d ago

Great interview. Really excited for this game!

mi_titan274798d ago

Pretty fun game, ive been playing the beta.

70°

Diablo's creator says Blizzard needs to push past D4's "super high" expectations

Ken writes: "We ask Diablo co-creator David Brevik about the challenges faced by Diablo 4 today, and if he likes Diablo 2 Resurrected's preservation."

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pcgamesn.com
jznrpg213d ago

No expectations at this point

anast213d ago

? All they had to do is improve on Diablo 2 and not reskin a cellphone game.

Michiel1989213d ago

why do you make it so evident you never even touched or looked at D4. The mobile game is a reskin of 3. There is still plenty you can trash the game for tho, but that will require you into knowing what the game actually is.

If anything the "skin" of the game, aka the visuals is about the only redeeming part of the fkn game.

Christopher211d ago (Edited 211d ago )

1. Don't lock seasons. Let people switch between them and experience the content at their leisure.

2. Stop locking appearance items behind paywalls. You've even made it so you can't unlock as much as before, making it apparent you don't care about giving the content to people, just forcing them to pay for it. Do you think people care about working through new content if they're not going to get anything out of it unless they give your money? The store is littered with money only cosmetics, keep the seasonal stuff obtainable without money.

3. Make every build viable. This game is a big cookie cutter reliant game and you haven't grasped the idea that people want power fantasies and not limitations. But then you expect them to keep rolling up new characters? Make it make sense.

Retroman210d ago

Rather play Diablo 3 instead of 4 to much cut scenes not enouh gameplay for me

80°

Diablo creator explains ARPGs are inherently live-service to “some degree”

Diablo creator David Brevik discusses whether ARPGs are inherently live-service games or not two decades after their release.

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videogamer.com
NoDamage436d ago

Nope. Blizzard is now inherently live service...thats it.

dmonee435d ago

Im no developer, but believe its possible to make a game like diablo 4 and not have it be live service.

30°

New VideoGamer Podcast #9 - Moving on from Diablo w/ David Brevik

VideoGamer sits down with Diablo creator David Brevik to discuss his storied career from the 1980s to the modern year.

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videogamer.com