
Damp Gnat's Reece Millidge talks about the difficulties of wearing multiple development hats during indie creative projects. And about burning down your shed.
"You’re ambitious. You want to make something amazing and like nothing else out there. But your skill set is only as big as your modest crew size; perhaps only you. What if the things you make depend on the diversity of hats you wear?"

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).