
RGN writes, "Mass Effect 3, perhaps one of the most loved and talked about titles in Bioware’s history as game developers, can’t seem to shake the heat when it comes to fan reception of the title’s ending. With positive response from the Citadel DLC the EA published developer has redeemed themselves with fans and given a satisfying evidence of proof that they will take the series in the direction fans want with future titles. This pleased fans and opened new hope for Mass Effect 4 (whenever it eventually becomes announced) being the genre-defining branching-storyline game they all know it’s capable of being."

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
I really hope bioware uses the citadel model for future endings from here on out.
taught me that we the gamers have the power and not the other way around.
It taught me that gaming isn't everything and that was a valuable lesson.
It taught me that when you ruin an ending the entire franchise is tarnished. I have no idea why the article says
"Citadel," Made all fans happy for the ending, when the DLC isn't even ending material and it's suppose to happen BEFORE the IM mission.
It taught me to never trust game journalists.