
So you’ve handed in the last quest, finished one final lap and killed that end boss who was so frustratingly cheap that you almost threw the controller at the poor cat again. But what happens next? Are you just expected to turn your back on all the crazy characters and interesting environments that you’ve spent the last few hours of your life bonding with? What if you’re just not ready to let go?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
I hate reaching the end of a game. I don't want to let go but it just feels like such a waste because everythings so easy to do now and it's not a challenge.