
DSOGaming writes: "Nvidia has already included an SLI profile for Bohemia’s title. A lot of users believe that this SLI profile does not offer great scaling, however that’s not the case. ArmA 3 suffers from CPU issues. Assuming that the SLI profile was broken, the game would be running with awful scaling even at really high resolutions. In order to stress our GTX690, we ran the game at 3200×1800, with all options maxed out (except from the view distance which was set to 2000). As we can clearly see, our GTX690 was pushed to its limits with 98% usage in both GPU cores."

Dedmen writes: "Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing."

ARMA 3 and ARMA Reforger project lead Krzysztof Bielawski discusses the use of the game for misinformation in real-world conflict.

Bohemia Interactive claims an ARMA 3 console port is completely impossible, but more optimisations are in the works.