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170°

Official Media Create Numbers

These are the official numbers from Media Create.

Akayuki writes:

"The latest Media Create numbers are in, and it looks like Super Smash Bros. Brawl has been replaced by Gundam Musou Special at the top spot.

There are no PS3 games in the top ten this time, but an Xbox 360 title has managed to sneak in at #5.

Hit the jump for the numbers."

THWIP6647d ago

There's not 1 single title on that top 50, that I'm REMOTELY interested in. o_0

soul6647d ago

When the time comes I'll listen to their opinions over any n4g user when it comes to gaming.

InYourMom6647d ago

#5 in Japan that is decent, considering the overall status of the 360 in Japan. No love for the PS3 at all in the top 10? ouch!

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman29d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.