30°

Yahoo Counters Proxy War Threat From Microsoft

Yahoo today made a strategic decision to defend itself against a possible hostile takeover by Microsoft: The March 14 deadline for nominating directors to its board has been canceled and delayed to a not yet specified time in the future. Yahoo hopes that this move will allow the company to be undistracted in the search for alternatives to a $44.6 billion Microsoft buyout.

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tomshardware.com
Silellak6626d ago

What's a "Yahoo!"? Is that like Google or something?

Bladestar6626d ago

It's funny how business works like politics... so... all of the sudden Yahoo became a dictatorship... and democracy where directors decide when they want to retire from their position...

Are they trying to make their investors sells all their stocks?

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney8d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage9d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman8d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb8d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.