All Channels
Popular
30°

Phil Harrison already at work at Atari

After resigning from SCEE last week Phill Harrison directly has started working as the new software boss at Atari. The Dutch website Insidegamer took a picture of Harrison during the presentation on Atari's Alone in the Dark press event in New York.

Raw translation from the site: "Phil Harrison have immediately gotten to work at Atari. Our raging receivers Youri and Marvin are at the moment of letter in New York. Here they attend a presentation of Alone in the Dark. Ome Phil was thereby present positively slightly put the game in. What does not have to Phil exactly communicate know we, but it is beautiful see that he right has gone at its new employer to the battle."

Featuring a gripping story, design inspired by contemporary TV action dramas, and original gameplay based on real world rules physics, Eden Games' action survival opus Alone in the Dark is scheduled for release in May 2008 for Xbox 360, PC, Wii and PlayStation 2, with the PlayStation 3 version following later in 2008.

Pics in the link.

Read Full Story >>
insidegamer.nl
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage26d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman25d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.