
According to Double Fine's outspoken frontman Tim Schafer, via Hookshot, it costs no less than $40,000 to patch a game on "modern consoles". You might want to bear that in mind next time you comb a Battlefield 3 update log and complain that your personal niggle hasn't been addressed. Overkill Software's Simon Vikland suggests, however, that change may be in the wind.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.
I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.
Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
I still think if your game is trash at launch you should pay the price otherwise they will just keep releasing broken games.
I think gamers lose when devs are dissuaded from patching ASAP by monetary barriers.
I'd prefer that devs can patch immediately without thinking on how much it will cost them, or waiting until they discover enough bugs to make patching worthwhile.
Certainly, it would be better if games released perfect day 1 but the truth is early adopters are quasi-beta testers. Games are a lot more complicated these days, especially considering online.
This gen serious bugs have gone unpatched because publishers didn't think it was worth the cost given the game sales.
Too many games that didn't sell millions haven't been patched because it just wasn't worth the cost to find a fix and then pay to release a patch.
People want to complain about this or that, but I believe this is a huge obstecle that many smaller devs just cannot afford. I'd love to see them cut the price to patch a game.
You might assume that if a game needs a patch that it's broken, but EVERY single game this generation got a patch. Even with testers and beta's it's easy to miss something, and when a million or more people are playing through a game, it's easy to find bugs and issues.
Console companies need to be more open in this way with their future consoles. Keep smaller devs on consoles and away from more attractive and less expensive phones and tablets.
If I'm a small developer I'd much rather get my game out on the cheap, then pay 40 grand per patch for Xbox Live or PSN.