
DSOGaming writes: "Tomb Raider has just been released – in pretty much every region – but it seems that Nvidia users won’t be able to enjoy Crystal Dynamics’ title as the final build is seriously bugged for all Nvidia users."

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.

The new Tomb Raider game shares the same “universe” as the live-action Amazon Prime series starring Sophie Turner as Lara Croft.
how the tables have turned, went from making a movie about a game to making a game about a movie/show

Composer sentenced for Bounce Back Loan abuse following Insolvency Service investigations
Tomb Raider was built with AMD features and gpu in mind
I've had a few glitches but nothing major and I've been playing it nearly all day with a gtx570.
Her hair has disappeared a couple of times (with TressFX on) for a few seconds and it occasionally goes framey when not much is going on for half a second or so.
Worked well with Nvidia 3d Vision too (until I got a headache).
edit: I'm running it maxed settings but FXAA at 720p for reference (I was only getting 30fps at 1080p with 16x AA)
nothing major im sure we soon to get a updates
Its great we are getting more amd friendly games i hate that nvidia spam on pc games which is why im into amd.
Aside from an occasional frame drop in cutscenes/QTE, blackface Lara appearing in cutscenes and hair disappearing in cutscenes, I've not experienced any issues on my 560Ti. Might just be the 690. Whilst its max frame rate is twice as high as mine, its lowest framerate (on the benchmark) is four times lower than it is for me. My average sits comfortably at 30 Frames per Second at maximum settings.
Only glitches I've seen so far were in cutscenes, and it's a bit annoying that the scenes shot by the video camera are pre-rendered, as they've got a much lower quality graphically than any other moment in the game.