Independent games studio Nyamyam Games talks about the development of its highly-anticipated and stylistic touchscreen paper-folding game Tengami on 100% Indie.
"Of the two and a half years we’ve spent making Tengami, the spark took about an hour," says Nyamyam's Phil Tossell. "Developing the ideas took months. Executing the ideas took years."

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).