750°

PS4′s Memory Analyzed In-Depth, Compared to PS3 RAM

There has been a lot of talk about the memory specs for the PS4. GDDR5. “16x better”. “OMG TEH RAMZ”. But what does it all mean? AMD have talked about the new PS4 APU, but what is the significance of Sony’s choice of a shared GDDR5 memory pool?
-PSLS

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playstationlifestyle.net
ftwrthtx4808d ago (Edited 4808d ago )

More polygons = more zombies?

Or is it Kazombies?

decrypt4808d ago

People need to realise this is more about marketing Hype. Ram is cheap 8GB looks huge on paper.

But really you need to look at a system as a complete package. Which means CPU, GPU, Ram etc. Everything counts.

Performance depends on everything working together as a system. If any part of the system underperforms then we end up creating a BOTTLENECK.

Sure the PS4 has 8 gigs of ram, however people need to stop getting carried away. This is more marketing hype. As of today much more powerful GPUs than the 7850(which the PS4 is coming loaded with) cant really make use of more than 2Gigs of ram.

Specially the target resolution for PS4 games 1080p doesnt require more than 1.5 - 1.8 gigs of ram. You can check this fact out by running any game on your PC loading up MSI afterburner and checking memory usage when you load up a game in 1080p.

As you increase the resolution Memory Usage will go up. However at the same time performance will also go down. Generally why this happens is because of GPU limitations. Now even though the PS4 may come with 8gigs of ram loaded on it. The GPU featured in the machine wont really be able to take advantage of all that ram. Essentially what we will have is a BOTTLENECK.

Hence performance of a machine cant be decided mearly on one part of the system. If that was the case people may as well load up their PCs with 32gigs of ram and ignore everything else. Or maybe equip a PC with a 690GTX and throw in a I3 CPU.

In the end Performance of a system depends on everything working together. Just because it has 8 Gigs of ram doesnt mean other BOTTLENECKS wont count. Once again a game requiring that much ram would probably choke and stall the other parts of the machine.

I personally play at a resolution of 5760*1080p (thats 3x 1080p) i barely see current games using 2 gigs of video memory.

JonahNL4808d ago

@decrypt

Yes, RAM is cheap, if we're talking about 8GB of DDR3 ram. The PS4 features 8GB of GDDR5 RAM. It's RAM that's shared between the GPU and CPU.

reynod4808d ago (Edited 4808d ago )

@ZidaneNL

GPUs come equipped with GDDR5 ram too, its not something new.

Check out the price difference between a 2GB Model and a 4GB model:

http://www.newegg.com/Produ...

http://www.newegg.com/Produ...

The price difference is only 50usd for 2GB, when we consider Sony will be buying in bulk, thats not a lot of money. Infact it would be about what DDR3 costs. Lets not forget the ram on this GPU is much faster than the one PS4 is coming equipped with. Hence PS4 version would be even cheaper.

Blacktric4808d ago

"As of today much more powerful GPUs than the 7850(which the PS4 is coming loaded with) cant really make use of more than 2Gigs of ram."

Are you really comparing a PC architechture and software, including games, made for that architechture (to fit billions of different combinations of GPU, RAM and CPU types) to a single console's? I mean haven't we passed this stage yet?

nveenio4808d ago

Decrypt, your resolution isn't 3x 1080p. It IS 1080p. Your width is 3x 1920, though, but that's vertical lines, not horizontal.

reynod4808d ago

Lol at people disagreeing on GDDR 5 prices, specially when i have linked the differences on hardware being sold with even faster GDDR 5 than the one going to release on PS4.

People desperately want to believe GDDR 5 is something new and expensive lol.

Ju4808d ago

First, we need to really clean up with the myth there are cards "much more" powerful than the 7850.

First, 1.84TF is somewhere between the 7850 and 7870.

Second, each vendor has one (!) series of cards which is faster than this. AMDs 79xx series (7950/7970/7990 they are all the same but vary in frequency and number of cores) and NVidia with everything above the GT660 (Titan is a 680?).

So, please, the 78xx family is a quite capable GPU. Not the final product in the line, but it doesn't need a nuclear reactor as a power supply either.

Second, the amount RAM does not only define resolution. E.g. See KZ Shadow Fall uses vertex/texture instancing to model that scene. A GPU still needs to render those vertices; but instancing is used to actually save memory. It does not make the GPU faster (still needs to transform each array for each pass). Now, with more memory you could actually give each build its own vertices. Make them more individual. Same with textures.

Would it increase resolution? Probably not. But this world in KZ Shadow Fall could contain way more unique buildings and it would not impact performance.

Third: This is shared memory. This is a picture book architecture to use the CPU and GPU in combination. Nothing like this has been done on a PC. The impact this could have cannot be used as a baseline what current PC games can do. It opens up new possibility which you can never do on PC (not with 6GB GDDR - since this is hardly accessible from the CPU on a PC). But e.g. share vertex buffers between GPU and CPU; use the CPU to do animations while the GPU does physics. Things like that. We just don't know what's feasible just yet.

The only bottleneck (Do you know what that actually is?) is that, all those compute units have to share this enormous bandwidth. It might stall one unit if another one allocates the bus for too long. But other than that, there is no bottleneck in this machine; it certainly isn't the amount of RAM.

The article is useless, because it certainly doesn't analyze anything but uses simple math with theoretical numbers and the outcome is a trivial multiplier. I guess we all know that. I'd be curious to see the GDDR impact on the CPU, for example. A little be more in depth. This article is really shallow. But then, it gives a nice overview.

Omni-Tool4808d ago (Edited 4808d ago )

@decrypt

Either you did not read the article or you do not understand its contents. They compared the bit rates between cpu, gpu and memory on the ps3 to the theoretical bit rates on the ps4. These are the "bottleneck" speeds you are referring to and quite frankly look pretty beast even by PC standards.

10 years from now, we will be looking back at this and think "How did we make it all work with such limited resources?". Technology is amazing but it really does evolve at a pace that makes longevity of a single device seem trivial to the LTE of technology as a whole.

BISHOP-BRASIL4808d ago

@Ju

Take your common sense elsewhere, I want to lauch at internet wannabe experts! /sarcasm

Seriously now, very good point, the main thing people are missing here is that all this memory is for the APU (i.e. shared by CPU and GPU), completelly diferent from the way PC games are developed.

And I would also add to the point those "no load" functions and all that instant connectivity, those things are going to be memory hogs needing a lot of alocation.

And what about Gaikai, we don't know if, on PS4, it will remain the pure stream service we already know on PCs that's usually unreliable (because ISPs are unreliable) or if they'll try a stream to memory and play it from there approach... So it can also be a huge reason to have more memory.

Everything about those 8GB of faster RAM points not at a marketing stunt, but at making more memory availlable so devs can use it in new ways.

fatstarr4808d ago

sony fans take everything sony does as gospel and brand new news...

people clamoring over GDDR5 memory when they know nothing about it.... which ever comments have the most disagrees = the un-deluded truth.

Morpheuzpr4807d ago

@fatstarr

Well if you know so much about the matter why don't you make an in dept analysis including the differences, advantages and disadvantages of both types of memory as well as real world examples of situations were each may come in to play and how could those hurdles can be overcome by the developers?

fullmetal2974807d ago (Edited 4807d ago )

@bishop-br
The video card's GGDR5 memory is used when a PC is rendering the video game while the system memory is resevered for background applications and OS.

Say for example you are playing a game that uses about 1.5gb of ram and you have a video card that has 2gb of GDDR5 RAM. Any game-related data transfered between the video card, CPU, and Hard Drive will be handled by the much high-bandwidth GDDR5 RAM while the system memory still retains the background programs.

If you don't believe me then launch a game from a PC with high-end video card (assuming that you have one), then start task manager. You should see the amount memory the game is taking up, but not see a difference in amount physical memory being used. That's because task manager only measures your system memory.

Furthermore, APUs are nothing new to begin with. AMD has released their Llano and Trinity APU along with the coexisting FM1 and FM2 socket for these chipsets back in 2011 and 2012. The PS4 has a beefier version of the A-10 Trinity from the sound of things, quite possibly AMD's FX Processor with intergrated 7000 graphics.

fatstarr4806d ago (Edited 4806d ago )

@Morpheuzpr why waste my time? ive done things like that in the past dissecting why a pc with a gtx 260, 4gb of ram and a dual core Pentium could beat a ps3 in terms of graphics capability.

I even did an in-depth analysis, backed with logic and evidence. only to get 100s of disagrees to something proven. its like that for every pro Sony article when you shed some truth in.

in all honesty, I rather not waste my time explaining things in detail. people are gonna be ignorant so I let them be ignorant, until their favorite company feeds them some shit that they then take as the word of the land.

ps4's specs wont be put to use until 2014/2015. no dev can maximize those specs and claim this project "pushes the graphical boundaries," the project would need at least 2 years of dev time. and even if it did, it could then be optimized, remade and rebuilt to be better than it is. but devs... meh thats not gonna happen.

people were in a land of delusion thinking ps3 graphics look like a godsend and the wiius are trash... then at the flick of a switch ps3 looks ugly because ps4 is here.

I could literally write a thesis from my 6 years spent on n4g observing the behavior of the users and the comments.

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50Terabytespersec4808d ago

THIS IS NO JOKE THE AMOUNT OF RAM ON THE PS4 will define the next generation! The old way that consoles worked was based on limitations that forced developers to make clever compromises and push the hardware to get meager results after the miniscule Ram limitation was reached!! BUT !Now with the doors wide open with this much RAM! we will see the world of gaming so massive and so rich that the limit will be the hard drive on your PS4 or the Bluray disc! Expect to see to Bluray disc games! All that delicious mega texture graphics and Compresses textures !!!!!!!!!!!!!! Drooool. PS4 ! Thank You Sony!!! Please put in Support for SSD Drives !!!

TheRealSpy4808d ago

You do realize everything you're saying is exactly what people were saying at the beginning of this generation, right? Over time, the hardware will inevitably have limitations.

Persistantthug4808d ago (Edited 4808d ago )

Back then, you may have heard some people tepidly say it was 'Enough' ram.
But today, in 2013, for 8GB, You can genuinely and rightfully say, 'Thats ALOT of ram'.
We haven't actually had this dynamic in disk based Consoles before.

Ram is usually one of the first things that's skimped on....but not this time.
It's kinda exciting. :)

kreate4808d ago (Edited 4808d ago )

512 was not a lot of ram even in 2001 when xp came out, let alone 2005. 512 Isnt impressive at all, it actually sucks.

I understand console and pc is different but just sayin'

decimalator4808d ago

you can put an ssd in the ps3 now. I doubt they will offer a model with ssd included, not until the prices get closer per gig to spinning disks

portal_24808d ago

When they say 8GB - they mean 8192MB

fatstarr4807d ago (Edited 4807d ago )

you can never have enough ram, 8gb in 2013 is the equivalent to 1gb back in 2005.

everything changes but nothing changes.

"640K ought to be enough for anybody."- billgates 1981.

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pain777pas4808d ago

Go look at UC3 or GoW ascension on 256 split with XDR and DDR3 respectively. Now think more shaders, polygons... plus 8GIGS DDR5. Mass Effect can be realized, Elder Scrolls can be surpassed etc... this is no joke of a leap not in graphics alone. 4gigs of a game could be stored in ram at a high transfer speed. This will cut down on loading times along with 6X BD. This is no joke guys plus HD in every console presumably.

FamilyGuy4808d ago

The ram will allow for more uniquely render objects on screen, faster loading (no more pop-in textures) and larger environments. Imagine gigantic open world games that are more realistic because you're not seeing the same tree 130x with lots more unique objects in the players view.

Decrypts argument about bottlenecks is that the PS4 doesnt need that much ram because it's gpu won't be able to make use of it.

The (seemingly excessive) ram will be for a multitude of things: Having upcoming cut-scenes and environments pre-loaded so that we don't get loading screens, saving our progress at an exact location anywhere in the game without having to restart from a save point, having our progress saved so that we can leave a game, do something else, then jump right back in where we last left off without going through a games launch screens, even after powering down the system. Multi-tasking; it was already shown that we can video chat with friends while playing games (the 360 only did this on a select few downloadable titles like poker and uno).

Even if it is excessive developers will find a use for it or at the very least feel less restrained by what they can do compared to the PS3.

popup4807d ago

About as in depth as a paddling pool.

kamikazepikmin4807d ago

who cares, anyways, read this very interesting article http://news.cnet.com/8301-1...

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4808d ago Replies(1)
dbjj120884808d ago

It totally puts PS3 ram to shame.

konnerbllb4808d ago ShowReplies(4)
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60°

Next-Gen Xbox on Track for 2027 Release According to AMD

AMD has mentioned that the next-gen Xbox is on track for release in 2027, which means we might be in the final year of the Series X|S.

84d ago
KicksnSnares84d ago

Xbox is dead. How are they making another console? Fake news lol

fr0sty83d ago (Edited 83d ago )

They might think taking a crack at the PC/console hybrid approach might work out for them... but with PS6 delayed until 2029 at least, there went the power advantage that paying all that extra money was supposed to afford them once PS6 does launch. Also, releasing a console right now is stupid with RAM prices as high as they are. Either we're gonna be forking out $1200-1500 for this thing, or it's going to get downgraded. It costs over $700 to put 64GB of RAM into a PC right now because all the AI datacenters are buying up ALL the RAM.

Maybe a select few gamers will be willing to fork out that much $ for a system that is more powerful than PS5 Pro, but most gamers are only just now feeling like PS5 is hitting its stride and still has a few years of life left in it before we need to move on to a new generation. Plus, by the time PS6 does launch, RAM prices will be stablizing, so PS6 will be able to put much more of its overall budget towards a more powerful GPU and CPU vs. having to spend such a large chunk of the budget just on RAM like the new Xbox will, assuming it does drop next year while still in the midst of this RAM crisis.

Reaper22_83d ago (Edited 83d ago )

People said the same thing about xbox 360 launching early but it turned out pretty good. Microsoft's R&D is much larger and more cash rich than Sony's. They have the money to do it. One of the reason Sony is waiting because they arent ready to spend billions more on hardware and the PS5 is still selling and that would definitely hurt their sales. Plus they just released Ps5 pro.
The series x isn't selling well so for Microsoft its a good time to get ready for next gen. The next console from xbox is gonna be for core gamers and no matter when sony launches it probably wont have many advances over Magnus if any at all. Im confident it will be on par or better than the next Playstation. Even the series x does features that ps5 or the pro still cant do. Sony shouldn't of released the PS5 pro. Imo its not needed and underwhelming. They could of used what they spent on that for the PS6

salis84483d ago (Edited 83d ago )

First, no one actually said that PS6 is delayed.

The rumor started with Tom Henderson saying he thought PlayStation might consider delaying the PS6 due to RAM prices. He specifically did not say that he heard that they were going to delay it or anything like that, it was 100% speculation, and he never implied otherwise.

That said, let them delay it, the PS5 Pro especially with FSR 4 coming in the next month or so, will be more than sufficient. There isn't going to be any publishers, including Microsoft, willing to skip PlayStation's user base, especially when publishers seem eager to put games on Switch 2 which is a significant step down even from the base PS5. So, the idea that having more power is really going to shift things in their favor is extremely hard to believe.

Microsoft can make as many consoles as they want, the issue is convincing people to buy them.

Both the PS5 and the Switch 2 sold double the amount of consoles in December that the SX sold in the entire year of 2025. And I doubt that a super expensive co-pilot box is going to help them, especially if you look at the lackluster sales AI equipped PC's have seen.

83d ago
Eonjay83d ago

The next Xbox issaid to have 36 GB of memory so the price short from ram should not be as apocalyptic as a 64 GB kit. With the PS6 coming in with 30 GB, the RAM should not be what makes the Xbox cost so much more. Of course without Microsoft subsidizing the console the actual MSRPs may diverge wildly.

fr0sty83d ago (Edited 83d ago )

32GB of DDR5 still costs in the neighborhood of $250-300 for the super cheap stuff, $450 for the name brand. That's what entire consoles used to cost. That eats up a huge chunk of the budget that was supposed to be paying for the CPU and GPU, which means that the cost of this system will be driven farther north than previously anticipated, and it was already expected to be above $1k. Releasing a console in the middle of an industry-wide RAM shortage is stupid. Even GPU makers are scaling back production because of it, and focusing their remaining stock and production towards selling to datacenters. Some memory manufacturers have dropped consumer products entirely and now only make chips for datacenters. Nvidia is scaling back its consumer GPUs, no longer offering the super series of some GPUs, for instance.

For MS to pull the trigger now means releasing at a very risky price point against a PS5 that is simply on fire, even outselling the Switch 2 in many cases. It's coming at a time where the Xbox brand is at its weakest ever, and consumer confidence in the brand is at absolute rock bottom. Nobody wants to drop $1500 on an Xbox when they can play the same games on their PS5 Pro for half the price already, or even cheaper if using a base PS5. Only a select few enthusiasts will bother to fork out that kind of money... by the time this product reaches a price point where it can have mass-market appeal, the PS6 will be dropping... but by that time, RAM prices will be dropping, so PS6 will now be able to, assuming it does delay until 2029, invest more into upgrading its architecture over the previously released spec, invest in more RAM than the new Xbox will have, a better CPU & GPU, etc.

As for nobody saying PS6 will launch in 2029, nobody said it would come sooner either, not officially, at least. As of now all we have to go by are rumors based on internal information that could easily change at a moment's notice. Even the design of the chip itself could change as it has not yet entered into production. They could easily opt to include a few more CUs, more RAM, more CPU cores, etc. between now and when it does officially enter production. So, MS could drop a new Xbox now, but it wouldn't be wise, at all, for them to do so if they plan on even holding a candle agains the juggernaut that will be PS6. PS5 will most likely mop the floor with it due to its price point alone.

And that's assuming MS even gives the green light to start manufacturing the console to begin with. We'll see in the coming months if production even happens. Microsoft's shareholders damn sure aren't going to be willing to subsidize anything at all after they just dumped $100b into buying game publishers, expecting to see a ROI, and not seeing it anywhere near as fast as they'd hoped, which is why we're now playing Xbox games on PS5.

As for MS sitting on RAM, they are sitting on some, but Xbox is sitting on none. Microsoft knows good and well they will make far more money putting that RAM into datacenters than they ever would putting it into a console that is already at a huge disadvantage before it even launches, and has little hope of generating a lot of sales.

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Neonridr83d ago

It'll end up being a Windows based machine that utilizes an Xbox ecosystem as well to play their game library on. But you'll end up being able to buy games from places like Steam as well more than likely.

Would make the most sense honestly. Best of both worlds.

Agent7583d ago

Microsoft should just ditch Xbox and cash in on PC and PlayStation games, maybe even Switch 2. Apparently, they make a loss on hardware, so what's the point?

Reaper22_83d ago

How can this be? Xbox died already.

83d ago Replies(1)
mkis00783d ago (Edited 83d ago )

What Xbox was is dead. Long live Xbox. I mean Halo and fable are coming to PlayStation this year. Gears and forza are already there. I'm here for it. I will absolutely give MS publishing my money if they make good games.

83d ago Replies(1)
Elda83d ago

My XBOX Series X is my first & my last XB console.

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150°

NVIDIA DLSS 4 vs AMD FSR 4 Compared: Ray Reconstruction Makes FSR 4 Look Last-Gen

FSR 4 was a substantial improvement to AMD’s upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4’s CNN model, but slightly worse than the newer transformer model.

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pcoptimizedsettings.com
dveio146d ago

Since FSR is open-source and nvidia's DLSS isn't, I'd personally always prefer FSR.

Frankly, I think all these differences are nice to know (and notice) about if you're playing at DF level. And I totally respect that very small need to max out performance.

But given the prices, I don't think any nvidia GPU advantage justifies paying 1000+ bucks. I don't see any game(s) exclusively (or not) available on PC that offer a fundamentally different and innovative gameplay experience.

Notellin146d ago

There's never a good reason to own any products from Nvidia. They are one of the most destructive and anti-consumer companies that's ever existed.

Anyone buying and using Nvidia is only contributing to the downfall and end of gaming as we know it now.

With the rise of Nvidia all we've seen is price gouging while their products that continue to become less power efficient and their performance gains are so miniscule you'd need a 100x microscope to notice the AI upscaling. Pathetic really.

Tapani145d ago

Why do you need to pay 1000 bucks for an Nvidia GPU? You can find one that is faster than the PS5 Pro at 400 bucks, RTX 5060 ti 16GB, and it has better upscaling, more VRAM, multiframe generation and RT.

Gamersunite880146d ago

DLSS will always be better. FSR sucks.

__y2jb146d ago

The examples given look essentially identical.

babadivad146d ago

Exactly. Headline says FSR looks like last gen. Implying it's years behind the competition. Article says it's slightly behind.

Examples shown, the difference are barely discernible.

derek146d ago

I dont know about anyone else, but I've never had 2 screens playing at the same time to know the difference in performance of a given game. It's like those TV screen comparisons, virtually nobody in the real world engages does this, lol. Performance seems comparable to me. Besides Nvidia is no longer interested in the gaming products, its full steam ahead with "AI".

Tapani145d ago (Edited 145d ago )

Yeah, but the gaving division is still 8.5% of their global revenue, and they just made 30% YoY topline growth per quarter. A 11.35 billion business is absolutely massive, and this will continue to increase. That means there's 11.35bn reasons why they won't stop the gaming business, nor lose their focus on it. It's also their pivot if things do not go as well in the AI race. By end of 2026, they have DOUBLED the gaming division business in 5 years.

FY 2025 $11.35 billion 8.6%
FY 2024 $10.45 billion 15.2% (approx)
FY 2023 $9.07 billion -7.5% (approx)
FY 2022 $9.82 billion (approx) 49.6% (approx)
FY 2021 $6.5 billion (approx) 61.1% (approx)

MrDead145d ago

I've been lucky enough to get a new 5090 build in March, glad I went with Nvidia. Cyberpunk looks amazing.

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100°

AMD's RX9070 XT crushes Nvidia's RTX 5080 in Call of Duty: Black Ops 7 benchmarks - Story Mode

The 9070XT matches or beats Nvidia's much more expensive 5080 in CoD: BO7 benchmarks. A rare win for AMD. The article also takes a closer look at 9600X vs 9800X3D performance.

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wesnytsfs200d ago

No ray tracing might be why.

Runechaz199d ago

Ray tracing is useless in a fps

thecodingart199d ago

Came looking for dumb comments - found them

Zenzuu199d ago

Not every game needs to have ray tracing.

Darkseeker199d ago

I'd even say no games need to have it. It's just a ressource hog.

Blad3runner00199d ago (Edited 199d ago )

Why does the article use misleading terms like "Crushes" and "The 9070 XT "HANDILY BEATS" the more expensive RTX 5080" ? It even admits it at the end of the article, yet keeps the terms lol

Looking at the graph, the difference is only 4-19fps, depending on the settings.

I would hardly call a 4-19fps difference, "crushes" or "handily beats" and no one is going to buy a 9070 over a 5080 for COD alone. How does the 9070 fair in other games compared to the 5080?

OpenGL199d ago

I think they exaggerate because people like when a product punches above its weight, especially from an underdog, but yeah it's not a huge difference. There are plenty of games where the 5080 is significantly faster.

wesnytsfs199d ago

That is basically what the 5090 does compared to the 4090. I dont consider it crushing either and decided to keep my 4090 over geting the 5090 with its small increase of FPS.

OpenGL198d ago

That's a no brainer, the 5090 is definitely the fastest card on the market but the 4090 is the second fastest, so it's still extremely powerful.