
As we gamers prepare to offer more overpriced hardware into our living rooms to go along side our DVR’s, Apple TVs, and Surround Sound Bars, we have to consider certain things. What is it that we want out of our gaming experience? The console wars took a twist in 2006 win the Wii was released. It wasn’t the first time a console manufacturer made an attempt to include “non-gamers” in the discussion. But it was the first time you got bored housewives, seniors, and anyone who wasn’t a male aged 15-35 involved in the gaming experience. This would lead to Microsoft’s Kinect add on for the Xbox 360 and Playstation’s Move controller. All of these devices scream “conventional gamer you are not enough”. The equivalent would be when you’re favorite rapper starts making “swag rap”. Call it the “Drake-iziation” of gaming.
"Wolpertinger Games and Wandering Wizard are today very happy to announce that ‘Survivor Mercs’ v1.0 is coming to PC and consoles on April 30th, 2026." - Wolpertinger Games and Wandering Wizard.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
Note: the title says eventually because the PS4 isn't in stores yet
Games/
I'm getting one for the games.
I wait with every new console. Give it a year or so, wait for more games to be released, fix any problems with the console itself and for the price to drop.