
Amid all the excitement of the PS4 announcement, Sony also made a strong case for cloud gaming. Nate Hales has some thoughts on what it means for gamers and developers alike.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.
I don't think you can say they've already won the cloud battle, but what you can say is that they've put themselves in the strongest possible position. What people are overlooking is the probability of the Gaikai client being actually pre-installed on future Sony laptops, Pads, Phones and TVs. Now that's when it will be HUGE. Other companies are likely to incorporate Gaikai too, so like I said, I don't think they've won the cloud battle yet, but they're in a very strong position to make that a reality.
Just for a side note, because I like predicting trends: Sony have said that you would be able to test ANY game out and see if you want to play it. Now if ALL third parties get behind this we will probably see many games made with an incredible opening 30 minutes (assuming that's the play time for demoing games). This could go one of two ways. Devs might abuse the system and pile all their resources into that first 30 minutes just to get the sales, or they may opt to match that first 30 minutes throughout the game to avoid a major backlash. It's going to be interesting to see which companies do what.
Wouldn't you have to see such cloud features in action to make such a claim?
We've heard absolutely nothing from MS on cloud gaming, as far as we know they don't even have it on Xbox 3.
It's most likely that they do though, or they are busy trying to build an infastructure as robust as Gaikais as quickly as possible.
Didn't they hire some guys from the failed Onlive platform? How did that compare to Gaikai?
Lets see how well it works first, remember onlive wouldn't even work over wifi at first