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Oculus Rift: John Carmack discusses latency problems

In a lengthy and involved blog post, legendary engineer John Carmack has gone into detail on the problems he and the Oculus Rift team face trying to achieve the virtual reality dream. The headset-tech requires a maximum latency of about 20 milliseconds to feel like genuine head movement, Carmack said, but current systems only achieve average response times of 100 milliseconds. Carmack’s discussion of how he’s tackling this issue is technical but fascinating. Valve’s Michael Abrash has shared similar thoughts in the past.

Letros4825d ago

Occulus Rift is the future of gaming for myself, I hope they get a lot of devs on board.

LOL_WUT4825d ago

Looks promising but, I don't know about it being the future. I wouldn't mind trying it out for myself though. ;)

raytraceme4825d ago (Edited 4825d ago )

Occulus Rift is the evolution that we need in gaming. Imagine gaming in a theater like environment where you have a massive field of view in 3d and head tracking.

This combined with the move or a similar device would be a massive evolution towards gameplay immersion and a great one at that.

Occulus Rift has a one up against most hmd's in that they will support people who, like myself, wear glasses.

AznGaara4824d ago

I agree, yeah it looks awesome but I can only see it working for a game in first person.

Freak of Nature4824d ago

@raytraceme

It is very exciting indeed. I agree, and share your passion. I cannot wait to experience this first hand at home. Go deep within Worlds that otherwise would take light years to get to, the depth and escape of this is staggering.

Go into dark evil Worlds, and then into toonish whimsical colorful ones in seconds....

nirwanda4824d ago (Edited 4824d ago )

@raytraceme i will be ok my glasses are for shortsightedness,
The biggest problem must be orientation of the person using it, if something made you jump for instance you may not be lucky enough to fall on the couch.
In fact it could end up being the new wii remote problem but with peoples heads inbeded in the tv instead of the wii remote.

+ Show (1) more replyLast reply 4824d ago
EbeneezerGoode4824d ago (Edited 4824d ago )

Not only is OR MY future, I will also be making games for it. Have waited years for something like this to make total immersion viable.

As for 'theatre like', that's not quite accurate and does the OR no justice. you are *IN* the game, pure and simple. No "X sized screen at X feet away" BS. IN the game. In fact you are so in the game that they will need a new word other than "game" to use, because game will be too lightweight for the feeling you'll get when PROPER software is made for this thing (that isn't just about shooting etc as in current games).

Just walking through a psuedo photo realistic environment wearing this would be such a thrill, add in some ambience, atmospherics, believability.. then add in the gaming elements.. it's gonna be awesome.

Letros4824d ago (Edited 4824d ago )

Exactly, I firmly believe OR is the next step in gaming for new types of gameplay. Also, I cannot wait to fire up Project Cars with OR, it's going to blow my mind.

Freak of Nature4824d ago

My feelings to a tee...I totally agree.

rl_pearson4825d ago

No one gives a damn about this guy and his horrible games.

Qrphe4824d ago

I can at least kinda tell when you were born.

Perjoss4824d ago

Every single comment you have made so far is negative and kind of hateful, would be cool if you just vanished from around here.

Count4824d ago

He's actually right for this kind of website.

Perjoss4824d ago

This is why I love John Carmack, he's telling about the limitations of his project before it even comes out.

steve30x4824d ago

I want this Ocolus Rift. I wonder will it work on the consoles too.

EbeneezerGoode4824d ago

It needs to have software coded for it, and needs 60fps per eye - Oculus have been coy about the consoles leaving it open to Sony/MS to approach but I can't see them having the power to drive it just yet.

Not only that but as said you can't just slap it on any game (like you can with 3D glasses) as it needs to be properly coded for VR and 'warped' properly to map to the display (which then unwarps it again). This would need to be done by each game dev not in a universal driver/solution (just yet)

Freak of Nature4824d ago

Bubble up, thanks for the insight...

hesido4824d ago

I hope at least some games on PS4 can support this, just wishful thinking. But I think Sony has a 3d glass of its own although without VR capabilities (no head tracking etc.) so I don't know how they feel like it.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai13d ago (Edited 13d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio12d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing12d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9212d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit12d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing12d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9212d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."