In a lengthy and involved blog post, legendary engineer John Carmack has gone into detail on the problems he and the Oculus Rift team face trying to achieve the virtual reality dream. The headset-tech requires a maximum latency of about 20 milliseconds to feel like genuine head movement, Carmack said, but current systems only achieve average response times of 100 milliseconds. Carmack’s discussion of how he’s tackling this issue is technical but fascinating. Valve’s Michael Abrash has shared similar thoughts in the past.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
fascinating indeed
Occulus Rift is the future of gaming for myself, I hope they get a lot of devs on board.
No one gives a damn about this guy and his horrible games.
This is why I love John Carmack, he's telling about the limitations of his project before it even comes out.
I want this Ocolus Rift. I wonder will it work on the consoles too.