
In this article, Epic Games' Tim Sweeney, Insomniac Games' Ted Price, and Watch Dogs producer Dominic Guay give Game Informer their initial impressions on the potential of PlayStation 4.

The pile-on includes some people calling on Sweeney to resign
Out of touch layoff post? I think the people raging are out of touch with having a job or seeking employment. The CEO of the company identified they were let go for business purposes, not performance. He also stated that they were great at performing their job as well. Usually the hiring company would reach out to the previous employment supervisor to find this information out. The fact the CEO provided this feedback holds more weight than a regular supervisor saying it. These people will be hired in a heartbeat.
Checking online this shit bag is worth over $5 billion, looks like greed has spread to this asshole as well. Just retire and leave the company.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.
Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."
Well, they seem to be happy. The most interesting feature to me is the ability to spectate and interact with your friends gaming experiences. Virtual pass the controller ftw!
Gimme PS4 now!
Developers will not forget who dared to make the 8Gig GDDR5 jump, its crazy, and i love it.
What's the difference between GDDR 5 and DDR 5 ram?
The Watch Dogs guy described how they're using the touchpad.
"in Watch Dogs it allows us to directly refer to the way our main character, Aiden Pearce, interfaces with his smartphone, his primary tool to hack into the city systems.So the player has a natural and direct way of using his avatar's device."
That sounds nice and intuitive to me. It's a cool little addition in my opinion.