260°

PS4 is a Great System “For Developers”

The official confirmation of the PlayStation 4 from Sony was something that many people had long awaited since rumblings first surfaced on the internet. The event held in New York City by Sony provided some great insight into the direction the company is moving, with a lot of promising ideas at the forefront. Yet one statement that constantly resonated throughout the entire conference was the concept of PlayStation 4 being a saving grace for game developers. And while this is very appealing and something that will lead to some great titles down the line, it is also the seeds of what could possibly be a problem for Sony in the years to come. Shouldn’t the PS4 be a great system for gamers as much as it is for developers? Aren’t those who buy the games in the end supposed to be the first priority for a company like Sony? This is where aspects of the presentation in New York City start to take a very interesting turn.

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thekoalition.com
jaggernaut254810d ago

Hopefully being a great console "for developers" results in them being able to make better games more easily. If that happens, as it should, then that in turn leads to a better experience for gamers.

I think the general idea is that a better console "for developers" is a prerequisite to a better console "for gamers." That's the IDEA I think...time will tell!

wsoutlaw874810d ago

Ya thats obvious. Better for the makers of the games and their ability to really make games great, means better games, which is better for people who like games obviously. This author trying to make that sound like a bad thing is ridiculous.

Godchild10204810d ago

I hope it means cheaper development cost which means more games or more unique experiences in new IPs or existing ones.

RememberThe3574810d ago

GG said the new Killzone wasn't a huge jump from the other games in the series cost wise (they said the team went from 120 to 150 people). We'll probably see less games with the $60 price tag as they will cost a bit more to make and every publisher seems to agree that they flooded the market this gen and that cut into their profit margins. But we'll probably see more of these indie games, at least on the PS4 with Sony allowing self-publishing. This next gen is going to be interesting.

SilentNegotiator4810d ago

A great system for developers is a great system for the gamers.

mistertwoturbo4810d ago

Oh my lord, this site reaks of Anti-Sony stuff every time.

So last generation, PS3 gamers got shoddy ports, lost exclusive games, missed out on "exclusive DLC" to the 360, waited too long for certain titles like GT5 etc. all because developers had a hard time coming to gripes with the console. Who really lost? The consumers. (Not to say we didn't end up with good stuff.) The 360 fanboys were on this like flies on crap.

But this time around, Sony designs as console to remove any burdens to let the developers have freedom of creativity, now stupid sites like this is spinning it into a negative thing.

What in the world is wrong with you people?

If developers get the right tools and the right platform, they will make better games, and the consumers will benefit.

cleverusername4810d ago

That's why anything on this site needs to be taken with a sack of salt!

+ Show (1) more replyLast reply 4810d ago
rbailey4810d ago

Great article and I especially like how you pointed out how they emphasized PS4 is GREAT for DEVELOPERS. Some will assume that every DEVELOPER is also a GAMER as well but in some cases this isn't always true by default. When I hear the system is made with Developers in mind, I immediately cringe at the thought of this being overpriced but easily accessible for people who want to make games on it. In any event, many are willing to spend 600 dollars on a new console so in that case I'd say to them do what you will...

KwietStorm_BLM4810d ago

I cannot for the life of me understand how this is all being taken out of context. Its great for developers, meaning ease of.....development. Its what we all want as software programmers. Nobody wants to run into problems before they even get started, just because it wasn't engineered properly. Its about making a platform that developers can jump right into and be efficient with. How this can be a bad thing or even a questionable thing is beyond my comprehension. Sony finally gets around to fixing one of the biggest criticisms they received this generation, only to be criticized for fixing it. LOL inconceivable.

majiebeast4810d ago (Edited 4810d ago )

I was very happy to see Tim Schafer in the ps4 dev video. So they didnt just ask the very big developers for their opinion on the ps4.

Also it will improve the quality of pc ports so that as a playstation+pc gamer makes me very happy.

Now if a developer cant program for ps4 they cant blame the system but only their own skill(Looking at you bugthesda).

Root4810d ago

Me aswell I'm glad Tim was featured on it

I was really enjoying the differnt developers they got on

...

...well except Tameem Antoniades

ElectroJade4810d ago

Gamers should admire the fact that Sony is focusing on game development. Highlighting lesser-known game developers is also an admiring feature. After all, gamers want something different. Most of us are getting sick of the shitty franchises out there at the moment.

Nick2120044810d ago

Hope Sony receives better third party support than with the PS3 at launch

brettyd4810d ago

Sounds like they will, the days of PS owners getting shafted on multiplatform games should be over.

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80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
10d ago Replies(2)
Reaper22_10d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle10d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker10d ago (Edited 10d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit10d ago

MS was definitely a bad influence on gaming.

raWfodog10d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_10d ago (Edited 10d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog10d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad10d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_10d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage10d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda10d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

10d ago Replies(2)
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40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

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powerupgaming.co.uk
BlazedKong36d ago

looks god awful on the base systems

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania64d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_63d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda63d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot63d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania63d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman63d ago (Edited 63d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown63d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198963d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac62d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_52d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 52d ago
neutralgamer199263d ago (Edited 63d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7763d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas63d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_48d ago

Because of money. Most game studios need financial backing in order to develop games.

63d ago
MrNinosan62d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster63d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7763d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno63d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa63d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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