
GodisaGeek: "Name: Clementine
Game: The Walking Dead Season One (2012)
Species: Human
Quotes: I want my parents to come home now…
*There are spoiler warnings and there are spoiler alarms. This is the latter: do not ruin this game for yourself.*
Like all good horror stories, The Walking Dead taps into a primal human fear. It’s a zombie story, and like many zombie stories, it doesn’t exploit our fear of death so much as our fear that all our earthly struggles are futile. In a great many merciless zombie stories, hopeless protagonists can to do no more than prolong their hard, miserable lives. In the best zombie stories, death is not a threat in itself so much as a constant, shuffling, groaning reminder of the bleakness of the life it leaves in its wake."
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Before the announcement that a heavily narrative focussed Walking Dead video game was announced in 2012, Telltale games was a development studio that not particularly well known. Despite putting out other similar properties with Back to the Future: The Game and Jurassic Park: The Game, the products were largely met with a very mixed and ultimately tepid response from the public. The rampant acclaim and runaway success reached with The Walking Dead launched the developer into one of the most anticipated and favourable studios out there with one revolutionary product.
I think the walking dead story telling is amazing. I really love the games and think that they bring the respect of gaming story telling up in the world of entertainment in general :)

A reflection on the business perspective of Telltale Games.