
GameDynamo - "Today's breed of gamer is significantly different from 20 years ago. We have become a more varied and diverse species of human with different tastes and preferences. However, new traits are becoming the norm. Traits such as being unable to commit as much time to their favorite games, not being as dextrous, or simply not having interest in playing something that may be too difficult for them, instead giving up at the slightest roadblock."

In 2025 Marc-Alexis Côté, the head of the Assassin’s Creed franchise and a 20 year veteran of Ubisoft, abruptly left the publisher following the launch of Assassin’s Creed Shadows.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

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Give people a choice in difficulty.
I grew up playing games in the 80's so I say yes. I don't play a game simply for entertainment, I want the challenge to go with it.
On the flip side, making game more accessible can only be done by making games easier.
Based on that giving the choice of difficulty from 'press start to complete the game' up to the extreme 'reflexes of a jedi' is the only way to go.
Please for the love of god, make tutorials optional or at least skippable.
As long as it's not done to falsely extend the game time and full of redundancy. Many Adults play games for entertainment as real life provides all the challenge needed for most adults.
If you're going to make it challenging then do it by having smarter A.I. and not just overpowered A.I. that's just meant to extend game time.
This isn't 1983 where only geeks played games because that's all they were good at. It's 2013 and most gamers want to play games to have fun, not as a way to validate their self-worth.
I feel many old school games were more unforgiving as when you die that is it you have to start all the way from beginning with no saves or checkpoints so you required a lot of skills, patience and be ready for rage quits that finishes at times with the cartridge and control pads thrown to the other side of the room.