
TPG speaks to Alex Jones, Senior Producer for Capcom USA. Here is a taste:
There are some who say the PC market is so small that the effort needed to make a proper PC version is a determent to overall development of multi-platform titles. Why did you choose to create a PC version which took advantage of the platform?
"I would say almost the opposite: if you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint. We had the advantage of using a top notch PC development house which makes life infinitely easier. As of the reason: since we knew we would only be running the console version at 30 fps and that many super hardcore DMC players would insist on 60 fps the only option for fulfilling that desire would be a PC version."

Devil May Cry 5 surpasses 10 million sales as Netflix animated series drives major surge in franchise popularity.

It's been six years since Capcom dropped Devil May Cry 5, but it's still more than worth replaying in 2025 thanks to its rich gameplay.
Because the anime is on Netflix and we gotta ride that DMC in the news again wave.
It’s been sitting in my backlog for a while now. One of the first games I wanted to try for this current gen due to the long load times of previous gen. I’ll get around to it soon!
Everytime its on sale I think about buying it but never do. I only played the orginal and somr of 3 so I guess that's part of it.

Steam's Summer Sale looks primed for Steam Deck players - with a huge collection of titles on offer for the handheld.