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The Naughty Dog difference

EuroGamer - We've come a long way from goggle-eyed bandicoots. Naughty Dog's history - linked to the PlayStation brand since 1996 and tethered to it exclusively after Sony acquired the LA studio in 2001 - is in many ways the story of how video games have changed over fifteen years, and how their players have evolved and matured. We're no longer crashing through wooden boxes and collecting fruit; now we're engaging in character-driven stories that can be as affecting as they are entertaining.

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eurogamer.net
fluffydelusions4842d ago

"goggle-eyed bandicoots"

I don't care what anyone says CB games are still my fav ND games! :)

juandren4842d ago

That is the ONLY series I want rebooted. Damn you, Activision!

ironfist924841d ago

Dont get so hyped, look what they did to Spyro :/

juandren4841d ago

There is no way I will ever get hyped for a series in Activision's hands. I hope Sony can get Crash back. Those were amazing games

miyamoto4841d ago

CTR one of the best karting game ever!

Gazondaily4842d ago (Edited 4842d ago )

Apart from Rockstar, I can't think of another developer that really gets the acting so spot on and believable in their games. With Uncharted for example, it's the little things like how a character purse their lips or a proper sigh of exasperation, the way they execute it, you can tell that they spend those 12 or so months training their actors.

Uncharted was OTT in the vein of Indiana Jones and yet, regardless of that, we got some really believable characters. With The Last of Us and it's more serious tone, we can only expect an even more enhanced sense of immersion and relationship with the characters through some really believable and expertly executed acting and motion capture.

Respect to ND for going above the call in this whilst juggling gameplay as well. It sure is no mean feat I imagine but I think they really do reconcile both extremely well by really sculpting the games from start to finish.

Thatguy-3104842d ago

Lol had to disagree because I don't think any developer has pulled off the smoothness in acting that ND has implemented since Uncharted 2.

Gazondaily4842d ago

I agree actually. The new GTA trailer shows a very unique style however that makes me wonder how they pull it off but you're right.

Walker4842d ago (Edited 4842d ago )

"There's only days to go until the next PlayStation's unveiled, and it's clear that Naughty Dog's going to carry on playing a big part in Sony's future in video games." says Wells.

It's happening .
http://www.animateit.net/da...

Smashbro294842d ago

Googly eyed bandicoots are better than Uncharted: Quest for Blandness.

juandren4842d ago

Just sign out and go play games for the Wii U. Both of them

Smashbro294842d ago

I own just about every console, I played and beat Uncharted 1 in a day and found the experience so underwhelming I never tried another.

Don't you try and make this a console thing.

Reverent4841d ago

@Smashbros29, Everyone has a right to an opinnion, but sometimes you need to keep it to yourself. In cases like this, it very much appears that you're trolling.

GenericNameHere4841d ago

I too own just about every console, I played and beat every Uncharted 1 in a few days, taking my time, and found the experience so overwhelming I bought and tried the other 3, and LOVED them (not sexually, but you get the idea).

Don't you try and make this a console thing.

See, I can make my own response too. Uncharted is NOT EVEN CLOSE to being horrible. Why don't you go bad mouth games like Duke Nukem Forever and Aliens: Colonial Marines? THEY are the type of games that actually deserves to be criticized for horrible.

Hicken4841d ago

Yeah, you shot yourself in the foot with that lame comment.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
29d ago
phongtro123_com29d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde29d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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interactive.org
340°

Neil Druckmann Reveals He’s Working on an Unannounced Game at Naughty Dog

Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.

RaidenBlack365d ago

I know they've expertise in third person games.
But given the lack there of in PS catalog, I'd want the other project to be a narrative first person ND game.
Look, there are lots of 3rd person Sony games in variety of flavors. And ND is already doing intergalactic. And since they're pretty expert at gameplay and tech wise in whatever they do, they can easily venture a new genre and ship a first person game/shooter.

VenomUK365d ago

Hopefully the lead character is a boss babe who will challenge the patriarchy.

RaidenBlack365d ago

So, judging from the dislikes, hardcore Sony fans here don't like first person games, anymore?

arkard365d ago

Let naughty dog do what they are great at, 3rd person games

crazyCoconuts364d ago

I don't really have a big opinion on first vs third person perspective. That's one of the least important things to me when rating how much I like a game

Flewid638364d ago

Sounds horrible. The downvotes are right on this one.

badz149364d ago

I actually hate 1st person. very hard to associate with a character you only see their hands most of the time.

+ Show (3) more repliesLast reply 364d ago
OtterX365d ago

funny thing is with failures like Concord and soon to be Marathon, Factions could have been Sony's guaranteed huge success with a shooter! I don't ever play online shooters anymore, but I would have come out of shooter retirement for a new Factions game.

RaidenBlack364d ago (Edited 364d ago )

{ coming from the above thread }
So PS Fellas hate first person games now? (Understandable)
But praise Killzone and Resistance series, as well?
And hope for a return of first party first person games? ~ but from where? insomniac is deep in marvel territory, guerilla is deep in aloy territory ... suckerP are not as big to undertake that change + dedicated to Ghost series
The only options are ND and Santa Monica, who are rumoured to be involved in parallel projects. ~ so take your pick.
And the other 'new' studios at Sony are not that hot right now with knee deep in live service fiasco

darthv72365d ago

...Way of the Warrior 2: Electric Boogaloo

Amplitude365d ago

It’d be cool if they bought the Parappa licence and made Parappa 3 that’d be the real good timeline

+ Show (1) more replyLast reply 364d ago
Lightning77365d ago

Wait I thought they cancelled a game? Or did they announce another project?

https://wccftech.com/naught...

pwnmaster3000365d ago (Edited 365d ago )

I’m assuming it’s the unannounced game in the title you posted.

“Naughty Dog Reportedly Canceled a Single Player Game This Year, But Another Unannounced Game Is Still in the Works“

Lightning77365d ago

OK I gotcha. That makes sense.

jznrpg364d ago

Devs cancel games all the time early stages if it doesn’t turn out the way they envisioned it. We just don’t hear about every one of them.

Notellin364d ago

Yeah only a narcissist like Druckmann would announce a game this early that has a 99% chance of being cancelled.

badz149364d ago

so a 2028 release at the soonest

Lightning77364d ago (Edited 364d ago )

Some speculate it could be Uncharted spin off. It's already 3 years in production so yeah 2028 maybe 2027 at the absolute earliest but most likely 28 release.

Also to add. kojimas next game that's not OD is said to be 5 to 6 years out for PS. That metal gear inspired game. These games are just too far off it seems.

pwnmaster3000365d ago

This dude is busy.
So who is running intergalactic?

Knushwood Butt365d ago

'We have several directors on Intergalactic. I work with two game directors: Matthew Gallant and Kurt Margenau, [and] I have a co-writer in Clair Carré.'

pwnmaster3000364d ago (Edited 364d ago )

Okay you got me, I skimmed the article and video .
Thanks lol

vTuro24365d ago

Cuckmann is going to be Naughty Dog's downfall.

364d ago
itBourne364d ago

Going to be? The damage is already done lol.

Flewid638364d ago

Sunlight is good for you, I promise. lol

vTuro24364d ago

Damage has been done but it's not too late yet if they dump him now. Probably won't happen though. It's sad, honestly. We'll see what happens after Intergalactic. That game is going to have a huge impact one way or another.

StormSnooper364d ago (Edited 364d ago )

Yes because they didn’t make some of the greatest games. Right, we all just agree to live in your fantasy from now on.

Flewid638364d ago

yall say that about ever developer and then they end up becoming more successful lol

mkis007364d ago

Downfall? If anything he is a huge reason they are on the map! A few apes don't like the material hasn't stopped his games from being massive hits.

DarXyde364d ago

I have grievances with Druckmann, but he does deserve some benefit of the doubt. He's been in crucial roles at the company through all of their successes.

Maybe wait and see?

+ Show (3) more repliesLast reply 364d ago
StormSnooper365d ago

Interesting. So they are working on more than we knew.

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