
EuroGamer - We've come a long way from goggle-eyed bandicoots. Naughty Dog's history - linked to the PlayStation brand since 1996 and tethered to it exclusively after Sony acquired the LA studio in 2001 - is in many ways the story of how video games have changed over fifteen years, and how their players have evolved and matured. We're no longer crashing through wooden boxes and collecting fruit; now we're engaging in character-driven stories that can be as affecting as they are entertaining.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
"goggle-eyed bandicoots"
I don't care what anyone says CB games are still my fav ND games! :)
Apart from Rockstar, I can't think of another developer that really gets the acting so spot on and believable in their games. With Uncharted for example, it's the little things like how a character purse their lips or a proper sigh of exasperation, the way they execute it, you can tell that they spend those 12 or so months training their actors.
Uncharted was OTT in the vein of Indiana Jones and yet, regardless of that, we got some really believable characters. With The Last of Us and it's more serious tone, we can only expect an even more enhanced sense of immersion and relationship with the characters through some really believable and expertly executed acting and motion capture.
Respect to ND for going above the call in this whilst juggling gameplay as well. It sure is no mean feat I imagine but I think they really do reconcile both extremely well by really sculpting the games from start to finish.
"There's only days to go until the next PlayStation's unveiled, and it's clear that Naughty Dog's going to carry on playing a big part in Sony's future in video games." says Wells.
It's happening .
http://www.animateit.net/da...
Googly eyed bandicoots are better than Uncharted: Quest for Blandness.