
Francois Joron: ''It will be soon 3 years since Nintendo released its last entry into the Metroid franchise. Co-developed by Team Ninja and directed by Yoshio Sakamoto, Metroid: Other M failed to meet both Nintendo’s sales forecast and the fan’s (albeit maybe unrealistic) expectations. I for myself really enjoyed Other M as it was a fresh take on the Metroid’s universe with a nice atmosphere and even if the story led to some questionable moments, I found it to be overly charming in a odd, Japanese way – which might very well be why I’m having so much fun with Yakuza series.
But, as much as I would like to see Team Ninja developing another Metroid I must accept that I might very well be one of the few. So what’s ahead for the Metroid series? But more importantly, who will bring back Samus adventures to the big (or portable) screen?''
Retro Studios has built incredible atmosphere, puzzle-solving and environmental diversity. Based on the length of the development cycle, we must assume it's designed primarily around the limits of Switch 1 (we have yet to see that version of the game) so the strategy for Switch 2 is seemingly to supercharge a good-looking game to run and feel even better.
man this review makes me so hyped for the game now. Really happy with the overall presentation here. Now I'm debating running the game in performance mode since it looks like only the resolution takes a hit while everything else remains the same. 120fps is tempting.
so...it's not 4K60Hz haha. they didn't even mention 1440p which makes this a false advertisement.

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."
Gearbox Software discusses Borderlands 4 for Nintendo Switch 2, covering co-op, movement upgrades, and seamless world design.
I like what they say here...And the graphics on the gameplay shown are insane!
"The Nintendo Switch 2 has been a joy to work with. It's VERY POWERFUL. It's an incredible machine in a very tight form factor."
"We don't feel like we're fighting the system. We feel like's the system's empowering us to make the best version of Boderlands 4 we can."