
Digital distribution, Kickstarter and 'free to play' have all found new ways to get early money. Should gamers accept, or resist these pricing changes?

In a new interview with VideoGamer, Diablo creator David Brevik looks back on Disney's closure of Marvel Heroes developer Gazillion.

Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.

The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”