
GamesBeat's Sebastian Haley: As part of a larger discussion with Gearbox Software president Randy Pitchford, I wanted to get the outspoken and enthusiastic developer’s thoughts on the Borderlands 2 level cap.

Gearbox boss Randy Pitchford told '4K stubborn' players to switch to 1440p resolution or at least use NVIDIA DLSS in Borderlands 4.
Dude still running his mouth again, not sure how he still has his job all these years lol
He's wrong for saying that, gearbox/2k are wrong for him having to say that. But if you're struggling with fps, for gods sakes try out either dlss with frame gen or fsr with frame gen. It helps so much. I'd rather not have to use it, but smooth gameplay is a must.
how is the performance on PS5? has anyone tried it? I will buy with my friends once its on sale
we went from sub HD/30 fps during the PS360 gen to sub HD/30 fps with fake 4k during the PS4/Xbone gen and then from that we went onto sub HD/choppy fps all masked by AI to output a fake 4k/60 fps. PC gaming has gone to shite while on console the very thing players loathed two gens back is now widely accepted cause fake frames. Y'all folded, and this is the standard now. Ya know what it isn't U5, it's devs taking over half a decade to develop one game and purposely choosing to skip optimization.
Gearbox need to hire more or better people for optimisation.
But what they need more than that, is someone moderating Randys social posts…..

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."
Well, then why am I gonna buy the DLC for my maxed out character? NEED THE GRIND!
how would raising the cap in borderlands 2 be any different than raising the cap in the first borderlands?
lazy devs?
not really if you had a skill that said every point of damage done heals 1 hp , and that was the max in one tree
and another skill in anotehr tree that said every hp healed does 1 damage to targeted enemy
those 2 are never meant to engage together
so raising the level cap to give you one mroe skill point
would create situations where
every damage done healones hp which deals damage which heals which deals damage which heals ad infinatum its potentially gamebreaking,
thats what there saying
we could raise the cap if we changed all the skills ala wow but if we change the skills we may create more problems.
in another example, if you ever played a card game called magic the gathering, certain sets worked fine in a bubble interacting with nothing but themselves
but once those sets got out in the wild and mixed with others potentialy game breaking combos occured
once such combo is stuffy doll + pariahs shield with stuffy doll targeting you, it creates a infinate loop game state.
pariahs shield damage done to you redirects to equipped creature
stuffy doll, stuffy doll is indestructable, damage done to stuffy doll is done to target player,
infinite loop game breaks thats all it is
I understand that the devs are worried that their game might be different but that might actually be a good thing. On the flip side perhaps the very last DLC could have a cap increase and people do run over everything. But Gearbox really needs to make the last DLC special for that to happen efficiently and the customers appreciate it like they want.
Then say this beforehand, not after you release the dlc