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190°

Borderlands 2 developer: Raising the level cap could break our game (interview)

GamesBeat's Sebastian Haley: As part of a larger discussion with Gearbox Software president Randy Pitchford, I wanted to get the outspoken and enthusiastic developer’s thoughts on the Borderlands 2 level cap.

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venturebeat.com
JeffGrubb4862d ago

Well, then why am I gonna buy the DLC for my maxed out character? NEED THE GRIND!

admiralvic4862d ago

The point of the DLC should be to implement "better" weapons, additional resources, new content or offer new options for builds or builds in general. So far the DLC only adds new options for builds, which is great for that select minority, but is practically useless for everyone else. The DLC also adds new stories (most of which suck), missions and of course raid bosses.

What we need are new features that 2 was missing or at least a new use for eridium past summoning raid bosses. I think it's stupid that they've implemented 50+ new weapons and added 0 inventory or bank spots. Whats the point of having new weapons / unique content is we have the same storage?

ziggurcat4862d ago

how would raising the cap in borderlands 2 be any different than raising the cap in the first borderlands?

lazy devs?

X4862d ago

It might not be as simple as raising a number.

If they allot enough skill points, it can heavily alter the balance of the game if a character can get two gamechangers. Axton with two double gun turrets for example.

Also as jerethdagryphon has pointed out, certain combinations of skills can cause potential conflicts.

Megaton4862d ago

I have a level 100 Axton with maxed trees. It's not as game-breaking as it sounds. The turrets are still mostly useless against level 50 enemies.

X4862d ago

So now let's take the next step then. If you haven't done so already, have you tried being in a group of 4 axtons, each having that setup? If so, how was it?

1nsaint4860d ago

Well at least what there saying in this article that some skill point combinations will break or crash the game is TOTAL BS! I have lots of friends with modded characters with maxed out skill points and bigger inv space, and nothing is crashing or breaking the game...

So yes lazy devs... :(

jerethdagryphon4862d ago

not really if you had a skill that said every point of damage done heals 1 hp , and that was the max in one tree

and another skill in anotehr tree that said every hp healed does 1 damage to targeted enemy

those 2 are never meant to engage together

so raising the level cap to give you one mroe skill point

would create situations where
every damage done healones hp which deals damage which heals which deals damage which heals ad infinatum its potentially gamebreaking,

thats what there saying
we could raise the cap if we changed all the skills ala wow but if we change the skills we may create more problems.

in another example, if you ever played a card game called magic the gathering, certain sets worked fine in a bubble interacting with nothing but themselves

but once those sets got out in the wild and mixed with others potentialy game breaking combos occured

once such combo is stuffy doll + pariahs shield with stuffy doll targeting you, it creates a infinate loop game state.

pariahs shield damage done to you redirects to equipped creature

stuffy doll, stuffy doll is indestructable, damage done to stuffy doll is done to target player,

infinite loop game breaks thats all it is

TheGOODKyle4862d ago

I understand that the devs are worried that their game might be different but that might actually be a good thing. On the flip side perhaps the very last DLC could have a cap increase and people do run over everything. But Gearbox really needs to make the last DLC special for that to happen efficiently and the customers appreciate it like they want.

Minato-Namikaze4862d ago

Then say this beforehand, not after you release the dlc

admiralvic4862d ago

Or make your game with this in mind...

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190°

Gearbox Boss Tells 4K Stubborn Borderlands 4 Users to Go 1440P, Use DLSS Instead of Native Rendering

Gearbox boss Randy Pitchford told '4K stubborn' players to switch to 1440p resolution or at least use NVIDIA DLSS in Borderlands 4.

Goodguy01259d ago

Dude still running his mouth again, not sure how he still has his job all these years lol

Alexious258d ago

He's right on this, though. People not wanting to use DLSS because of AI is ridiculous

Eonjay258d ago

So I feel two ways about this. First, UE5 doesn't give a damn you spent $3000 on you rig. You better break out that image upscaler like everyone else. Sencondly, and alternatively, the artifacts that DLSS create on things like the gun reticle and other ghosting is really egregious. I would prefer to play without image upscaling if its gonna look like that... but if you run native, you are gonna have to run at like 1080p on medium to get a framerate of 60 or better. Its amazing how one game engine is crushing this whole generation.

n1kki6258d ago

Two things can be true here.

1. Even with a 5090 I still lean into DLSS.
2. That said, leaning on hardware as an excuse not to optimize better is lazy.

Dudeson258d ago

He's wrong for saying that, gearbox/2k are wrong for him having to say that. But if you're struggling with fps, for gods sakes try out either dlss with frame gen or fsr with frame gen. It helps so much. I'd rather not have to use it, but smooth gameplay is a must.

babadivad258d ago

Frame Gen is horrendous in fast games and useless in slower games.

It doesn't work in weaker GPUs either. It's literally smoke and mirrors to make the FPS counter go up.

DustMan256d ago

Cool. Don't use your card to it fullest. Get ready for up scaling and frame generation for rest of you're pc gaming life. The tech isn't going away. AI isn't going away. It's going to be leveraged into everything.

And what version of DLSS and Frame Gen is everyone using that makes it look like crap? DLSS has improved immensely. FSR not as much. Even then I'll use a AMD frame generation mod w/ dlss. Or lossless FG. To each their own, but my 3080 is still handling 1440p high settings with quality / balanced DLSS. Ever since DLSS went to the transformer model it looks much, much sharper.

solideagle258d ago (Edited 258d ago )

how is the performance on PS5? has anyone tried it? I will buy with my friends once its on sale

Sgt_Slaughter257d ago

There's a memory leak, so the game slowly starts to bog down and the only way to fix it is to crash/end the game, then boot it back up. There's no permanent way to stop this, so you will have to do this every time on a longer session.

Inverno258d ago

we went from sub HD/30 fps during the PS360 gen to sub HD/30 fps with fake 4k during the PS4/Xbone gen and then from that we went onto sub HD/choppy fps all masked by AI to output a fake 4k/60 fps. PC gaming has gone to shite while on console the very thing players loathed two gens back is now widely accepted cause fake frames. Y'all folded, and this is the standard now. Ya know what it isn't U5, it's devs taking over half a decade to develop one game and purposely choosing to skip optimization.

Fishy Fingers258d ago

Gearbox need to hire more or better people for optimisation.

But what they need more than that, is someone moderating Randys social posts…..

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50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989269d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

110°

Response to Recent Community Concerns About Take-Two’s Terms of Service

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

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steamcommunity.com
anast356d ago

If you are real fan, you will give them what they want.