
Edge:It may not have an interact button, but Kairo manages to avoid the semantic minefield currently separating Proteus‘ island from the gaming mainland. There are navigation puzzles here, switches and pressure plates, oblique clues to puzzle over and even codes to decipher. This is most assuredly a proper game, if rigid enforcement of unstable definitions is your thing, though that doesn’t stop it from being an oddly contemplative and serene version of the form.

Indie Developer Locked Door Puzzle are planning to bring two of their titles to PlayStation Vita. The three-person studio is currently in talks with Sony to create Vita versions of the atmospheric Kairo, and the upcoming Journal.
Its interesting that lately a few indie devs have started looking into PSV development. Hope this keeps upm and hopefully the bigger publishers start looking at releasing some more software for the device.

For some, Myst wasn’t engrossing so much as dull and frustrating. Unfortunately, a great swath of the remainder of the gaming community apparently had their hearts and minds not so much touched as squeezed with extreme force by Myst until more games of its ilk issued forth in a great deluge. One such game is recent first-person indie adventure Kairo.

GP writer Marcus Estrada reviews Kairo on PC.