30°

'Thomas Was Alone' Dev Leaves Bossa Studios

"Bossa Studios (developer of award winning browser games like Monstermind and Merlin: The Game) has confirmed that their lead designer, Mike Bithell, left their team at the end of January to focus on his own projects.
Bithell commented, “A great deal of thanks needs to go to Bossa Studios, my now previous employer. They told me in my interview that I needed to continue with the [Thomas Was Alone] project while working there, they supported me through development, and gave advice and support throughout and after release…it’s going to be sad to step away…”" - Emerson Smith

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indiegamemag.com
60°

These Four Metroidvanias Ruled PAX East 2025 | indieRift

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

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indierift.com
60°

"Fail, Retry, Repeat” - new precision-platformer Hardcore Circus Demo is out on Steam

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

70°

How The Myth Of The Solo Indie Dev Makes People Think Indie Games Are Cheap To Create

Nathan Grayson writes: "Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here."

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aftermath.site