
"This impenetrable, finely tweaked, miniature godsend needs to be experienced, loved and cherished. It’s a game that defies and defiles expectation by being one of the most incredible experiences I’ve had on a portable gaming system. Having the ability to put the handheld into sleep, and begin seamlessly from where I left off, makes this story-driven treasure a complete game-changer. Fighting games? No. Racing games? No. Puzzle games? No. We’ve found what the PlayStation Vita was made for; now let’s take advantage of that. Full-on and fascinating single-player experiences just like the old days of gaming.
Gravity Rush is a pocket paradise and has raised the bar so high that I can’t wait to see the opposition. I doubt I can be amazed much further by any other portable game in the future." - Matt Jonas

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
It's a fantastic game, really my favorite game on the Vita. But it's not perfect in my eyes.
thi is a game changer eh ? . . games will from now on be inspired by this in EVERY way huh . . seems odd how FEW reviews for this a game came to be critiqued as perfect .. .
(:
too bad this aint on the wiiU game-pad. I held the Vita the other day, and yikes! the wrong placement of the vita joysticks and the way you have to hold that thing is AWKWARD . . fact is, a GameGear feels more comfy than a Vita . even a regular Gameboy .
. if anybody owns a Vita, get those comfort trigger grips they made for it . HELP your Vitas . .
hmm . nno . lets just not really talk much about the COMFORT grips they made for the vita . and yes, im sure the vita is as comfy as the game-pad . it makes total sense. yea
omg best portable game ever
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