
Antichamber is an innovative puzzle game that successfully captures many unique and intriguing ideas. The primary focus on player perception speaks loudly for the psychology behind the game, and it will leave players feeling satisfied upon it’s conclusion. However, if you are someone who likes to explore, be prepared to keep track of any puzzles you intend to come back to. There is no way to place markers on the map, so the non-linear nature of the experience can quickly become very punishing to those unprepared. Antichamber is not like anything else you’ve played before, it is a flawed, yet brilliant experience that all fans of the puzzle genre should consider.

KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."

The square has 7 sides, and we have a look at the very confusing world of Antichamber

In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?
I've not been seeing a lot of attention directed at this game, even from some of the larger review sites. It would be such a shame if Antichamber goes completely unnoticed...