
AtomicGamer writes:
'It's been a while since the biggest name in life sim games, developer Maxis, made the kind of game that got them fame in the first place. The Sims franchise has dominated their operations for many years now, and this year's SimCity revival caps off about a decade of waiting for fans of the city-building sensation. For gamers like me who never really got into the series or only just played around with it a bit, we don't really have a clear frame of reference for what's changed and what's better. Still, first impressions of Maxis' SimCity beta make a few things clear, but the biggest one is that the look and style of The Sims has been transplanted into this game and made a central part of the UI and some game systems, and that's going to frustrate some gamers - especially those who have waited through countless The Sims expansions hoping for EA to return to the games that made Sim-anything so popular in the first place.'

Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.

The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”

EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.