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120°

Why Open World Games Don’t Work

In this article we take a look at: Why Open-world Games don't work.

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Community4859d ago
steve30x4860d ago

Rubbish. Sandbox games almost always sell very well. Skyrim and GTA games sell huge ammounts and people love the ga,es This news article is just somebodys opinion on why they dont like sandbox games

nzk04860d ago

Read the article, the author is a huge Open World fan, it's just a critique :)

steve30x4859d ago

I did read the article before I commented.

Baka-akaB4859d ago (Edited 4859d ago )

It's a poor article taking a single example and the worst one at that , a game that isnt even trying to offer a real narrative but just set you free in a lego world where your actions dont even matter , you can just do whatever you want , it doesnt even pretend it has an impact .

Where are the parts where he'd make the same points and critiques with games like Infamous , Yakuza , GTA , Red Dead redemption , Assassin Creed , Sleeping dogs and many others

DOMination-4858d ago

I like sandbox games but sometimes they can be a bit distracting if they are fully open from the start.

Skyrim for instance.. I love it, played for nearly 100 hours but honestly i look back on the first 20 and think what a waste of time. Because i could do anything, go anywhere i ended up just messing around and not really doing anything.

I like a bit of structure to it. Like on gta they always have some bs reason why you can't cross a bridge until later but it means you get to learn each islands layouts and appreciate them more.

4859d ago
lovegames7184859d ago

Most open world games to me are large worlds filled with emptiness. Repetitive and monotonous affairs that bores me to death. I own Farcry3, Assn Creed and other open world games and the feeling was the same across all those games. The only one that was open world that didnt give me that repetitious and empty feeling was Infamous 2.

Rainstorm814859d ago (Edited 4859d ago )

Buy a Rockstar open world game (not LA Noire) or try Sleeping Dogs.......Also the thing with open world games is they are virtual sandboxes, you have to use what they give you to craft a fun time in the world (just Cause2) ....it just takes imagination

But hey open world games aren't for everyone some people need much more linear games, it's easy to get overwhelmed by some open worlds variety, where its so much to do that you easily lose sight of what to do (AC3/NFS:MW)

Coach_McGuirk4859d ago

I've always felt that open-world games were for people with vibrant imaginations, who don't need a storyline to tie everything together.

Hydralysk4859d ago (Edited 4859d ago )

So I'm paying $60 for simply a set of game mechanics? Imagination is free, I shouldn't have to do the writer's job for them if I'm paying them.

The majority (not all mind you) of open world games side-quests or exploration just result in killing X number of the game's standard mooks, or driving from point A to point B in under X seconds. Good luck imagining compelling reasons for all of those.

Coach_McGuirk4859d ago

If that's how you feel then you probably shouldn't spend $60 on it.. My point was that certain people enjoy this type of open-ended gameplay. You're obviously not one of those people.

bluetoto4859d ago

It's simple really, some gamers like to be told how they should enjoy their gaming experience and others like to do as they please.

Most open world games allow unlimited freedom while linear games offer a straight focused story.

"The majority (not all mind you) of open world games side-quests or exploration just result in killing X number of the game's standard mooks, or driving from point A to point B in under X seconds"

The same can be said for linear games as well, even more so. The entire game consists of clearing one area after another, usually behind cover. Even worse most of the "driving" sections of linear games are on rails.

Not putting down linear games at all though, UC series has some of the best experiences, but leaves little desire to replay the same straight line SP unless you're going for trophies.

A2X_4859d ago

Red Dead Redemption is a fine exemple of storytelling in a sandbox game.

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40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com
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40°

Mojang partners with Merlin Entertainments for the Minecraft theme park, Minecraft World

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

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gamesindustry.biz
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50°

Yakuza Live-Action Miniseries Debuts March 17 Exclusively on IGN

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.

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Community67d ago
CrimsonWing6967d ago (Edited 67d ago )

I hope it’s better than that Prime series… woof.

shinXseijuro66d ago

Haven’t watched it . Is it not good ?

Seth_hun66d ago

Looks like everyone is a miscast :)