
Every hero has his or her arch-nemesis to battle again and again in a series of ultimate showdowns. While the original Mega Man squared off against Dr. Wily oh so many times, his successor Mega Man X was destined to take down the former leader of the Maverick Hunters following an encounter with Dr. Wily's legacy project that forever changed the future of humanity and robots alike. Today's installment of Artwork on Parade follows the development of the villainous Sigma across his debut game and many sequels, but despite the fact that he returned for another face-off time and again in a variety of dangerous and deadly forms, in the end he was left shattered and damaged beyond repair or redemption. On the other hand, he has a knack for rocking the stylish capes and bulky shoulder pads, so he can't be totally evil. Not with that fashion sense.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!