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80°

EA Could Become Hostile in Takeover

Brian Garrity of the New York Post reports: "Electronic Arts isn't ruling out going hostile with its $2 billion bid for rival videogame publisher Take-Two Interactive - even as the company continues to express its desire for a "friendly" deal.

Sources said EA could still pursue other hostile paths that forgo a proxy fight, such as making a tender offer directly to the company's shareholders."

What is a tender offer? It's essentially going directly to investors who own a percentage of a company and offering them a premium, "an offer you can't refuse" type deal at a price higher than their ownership is worth. If EA buys up enough from the individual investors, it could own the majority share in the company. (At least that's my understanding).

ruibing6687d ago

I think it already is. They are like black plague.

games4fun6687d ago

really? no way!! they are so innocent i would never see this coming !?!

Ureval6687d ago

EA is the antithesis of everything true gamers want. As Ive said before they are the MacDonalds of the gaming world. Make it quick, make it fast, and sell it to those with no taste.

cmrbe6687d ago

it looks like its not going to happen. Fingers crossed.

Gamingshouldbefun6687d ago

@Ureval dude you put it perfectly! bubbles!

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney62d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage63d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman62d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb62d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.