
Gaming Gauge share their thoughts on how Nintendo positioned their Nintendo Direct to generate hype for the Wii U.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.

Xenoblade Chronicles series composer Manami Kiyota has possibly finished the final orchestra recording for the next Monolith Soft title.
Makes sense. It's been nearly 3 years since the DLC for 3 came out. The next Xenoblade or whatever they end up calling it will probably come out next year.
This article has some good insight into why Nintendo did their Nintendo Direct when they did.
The article said the PS3 and 360 could not pull off the visuals from Monolith Soft's X. Is this a fact? I mean, it looks good to me. The only game in the same genre that looks nearly that good is FF XIII, but that has some bad pop-in. I know it's a very, very early build but it looks like X needs some polish. Specifically the grass which also has some bad pop-in and is obviously sprite based. But, as far as I can tell, it's lifted directly from the Wii's Xenoblade Chronicles which makes me think it was just a placeholder for the teaser. The shadows also don't seem complete since they are unaffected by the sun. I imagine that will be fixed too. I'm looking forward to E3 when they hopefully show more footage. Either way, X looks like it'll be a great game, considering its pedigree.