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Time Extend: Grand Theft Auto 3

Nobody expected Grand Theft Auto III. Even though it was to become the very definition of a massmarket game by virtue of the sheer weight of its sales, its pre-launch momentum was practically zero. For everyone who wasn’t Rockstar, GTA III just happened. Six months later, Videogame City had a new Mr Big. It became, arguably, the flagship brand for the PlayStation2 – a role typically reserved for a firstparty production. It’s given publishers and developers inspiration for lucrative hits and has been used as a baseball bat by political opportunists with which to beat videogames they allege to be a threat to social stability.

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edge-online.com
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Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij

The second part of GTA BOOM's interview with Obbe Vermeij where they turn from origin stories to craft. Specifically, how early GTA games created the illusion of life, and why that illusion still matters more than brute-force simulation.

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GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth

In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.

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Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher135d ago (Edited 135d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty134d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan134d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher134d ago

It's okay as long as they get a cut of the money.

fr0sty134d ago

Expect R* to force it on you.

Snookies12133d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH133d ago (Edited 133d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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