
GS:It's kind of hard for me to write about playing the new SimCity, because in most respects it's exactly what you think it is: a prettier, more detailed version of the classic city simulator on a somewhat smaller scale. I feel like most of the nitty-gritty is stating the obvious: I spent my starting budget of $50,000 to put down roads, placed power generators and water towers, garbage dumps and police and fire stations, hospitals and a city hall. Zoning residential, commercial, and industrial areas is free this time, guided by roads. The fundamentals are all there -- where this SimCity both outshines its predecessors and pales in comparison is in the multitude of details.

Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.

The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”

EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.