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80°

How ‘Dumb’ Is ‘Dumbing It Down’?

An eGamer journalist about the'dumbing down' of games in recent years.

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egamer.co.za
RNTody4869d ago

So true. Games have become so much simpler

iamnsuperman4869d ago

I don't think they have become simpler just easier to play

TheFirstClassic4869d ago

Visually and storywise everything is more complex but gameplay wise the controller is being taken out of your hands. Assasin's Creed and the new Splinter Cell are great examples of this.

4869d ago
Jdoki4869d ago (Edited 4869d ago )

I think there's lots of reasons, but the two main ones are...

In the old days games were challeneges. They had to engage the player in some way - and as graphics were so poor the game play or challenege had to be there.

Now, with game budgets at multi million dollars, the emphasis has changed from being a challenge to being an 'experience'. I doubt many devs would survive long if they spent millions making a AAA game that was so challenging people gave up before the end.

Plus, when anything breaks in to the mainstream it ends up getting dumbed down... Look at music, movies and now video games.

Unfortunately the masses are dumb, but that's where the profits are.

As long as there are enough games that satiate my need for challenge and story I'll still be a happy gamer. Let the masses have their crap - that crap makes profits and those profits are sometimes directed in to more risky projects.

Mutant-Spud4869d ago

Nah, I'm 45 years old, we used to sit and rave about how good the graphics in Altered Beast, Ecco The Dolphin and Sonic looked, not all those old school games were difficult either, some of them you could rent and burn through in a weekend, other were more in depth but in general there was just as much of a range on offer.

Volcre4869d ago

Not all games try to be experiences these days. Some of them seem to simply exist to fulfill some craving for 6 hours of mindless shooting...

HanCilliers4869d ago

I agree, this has been something that has annoyed me to no end. Give us a proper challenge

jessupj4869d ago

I just hope it doesn't get to a point where there are no good games left to play for the real gamers.

Volcre4869d ago

That does seem to be the trend. A lot of more complex games have had adapted themselves to become more simpler. That's not to say that simpler games are less fun. Portal is simple but awesome for instance...

isarai4869d ago

I don't think that'll ever happen, though it can possibly be extinct on consoles, possibly as it's a very controlled platform. PC however is just an open platform for however wants to make games, so you may have to end up going primarily PC. That being said, i think they'll always be a few devs who want to challenge gamers, and are dedicated enough to fight their way through the publishers casualizing ways

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.