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Post-Mortem: Digital Dreams’ Cowbeam (iOS)

Digital Dreams is a Dutch indie game developer that designs and develops playful experiences. It was founded by programmer Thijmen Bink, level designer Roy van de Mortel and game designer Geert Nellen. Currently, Digital Dreams is focussing on creating games for the downloadable console market, However, this post-mortem is about Cowbeam: their first, and probably last, iOS game.

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gamesauce.org
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7.0

Review: Metrico+ – PS4 - PurePlaystation.com

PurePlaystation writes: Back when I was a wee lad in school, there was one subject I hated with a passion: Maths. Couldn’t do it. Numbers were the bane of my life. Pie charts? Piss off. Graphs? I’d rather have detention – and I did thanks to not completing maths homework… So it’s unusual that some 15 years later I’ve found myself in front of the TV playing a game that, when broken down to its basic, is all about maths.

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pureplaystation.com
70°
8.0

Metrico+ Review - Hey Poor Player

A Puzzle Game That Finds Its Angle. Bryan may have the patience of a saint. There is no other reasoning he could possibly come up with as to why I like Metrico+ so much. Metrico+ is developed by Digital Dreams, and originally released back in 2014 on the PS Vita handheld system. While the design, and puzzles in the game were recognized by many as some of the best they had encountered at that time, the issue of relying on the Vita’s control gimmicks, and its cumbersome nature made it impossible for some to get through the game. Fortunately, Digital Dreams took a game that many admired and stripped down the novelty controls so that many can now have the chance love it.

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heypoorplayer.com
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8.0

Metrico+ Review | Hardcore Gamer

When Metrico was originally released in 2014, it instantly became one of the best showpieces for the Vita’s host of unique features. On one hand, it was great to see a studio aim to create a title that takes full advantage of a system’s unique elements. Sadly for players, Metrico was a better video game when it used traditional controls rather than the bizarre moments where you need to utilize gimmicks like tilt functionality and real-world lighting.

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hardcoregamer.com