
GamingLives gets some face-to-face time with Monkey Island escapee and creator of some legendary games, Ron Gilbert, to talk about The Cave as well as his time in the industry.
"Long after the days of Lucasarts, Ron now works at Double Fine – creators of cult hits Psychonauts and Brutal Legend – alongside Tim Schafer, whom Ron worked with on the first two Monkey Island releases. 'The only difference now is that back at Lucasfilm I was his boss, so I’d get to boss him around, but I can’t do that any more. I try to boss him around, but he doesn’t listen to me any more.'"

Interview: Storied designer talks lost RPG, a 3D Monkey Island, “Eat the Rich” philosophy.
Ron Gilbert says: "If I'm going to do another adventure game, I want it to be a really interesting and unique and different game"

Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.