
The Weekend Gamer asks if the community is holding developers back from exploring permanency in games, sharing examples from the development of Fable 2. From the article:
"...But say you didn't have any free XP left. In that scenario, your enemies would come and beat on your character, and when they finally awoke, their appearance would be disfigured in some way. If you allowed this to happen often enough (or failed often enough), your character would become so disfigured that NPC's would begin to react to your unattractive appearance in different ways, possibly becoming less friendly, etc.
The focus testers hated it so much (save for those who went out of their way to disfigure their character), that at present that mechanic has been pulled from the game. Molynuex revealed that players were literally shutting off their consoles to force the system to reset.
So my questions to you is this? Do you like the idea of consequence in your games, or does the idea of permanency on your character and game world make you queasy?"

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
Yes we're ready, we've been ready since the last Fable when that stuff DIDN'T happen. Damn those focus testers, damn them to heeeell.
That's an awesome idea. Seriously please don't take that out. Just add a method of going to some healer or something that'll make you look better for a price. Just add more options and features to counteract ones people don't like instead of stripping stuff and dumbing down the game in general.
Honestly, I'd like to try it, and I say "try" because I'm not completely sold. There's a certain level of un-realism I want from my games. Like walking away from a particularly brutal sword fight with only experience points, no scars. All that said, experiencing a game with this level of consequences would be fun, at least once.
Maybe its time to get more open minded focus testers.
IMHO we need more permanency in our videogames. Maybe even consider introducing it gradually.
But seriously, this would add a whole new level of realism that i would enjoy.