
Now there is a little bit of a rumor going around that EA has already started a hostile takeover of Take Two. Do a little digging around and you'll find that the average trading in a day of shares has sky rocketed from 1,851,500 to 37,300,965 in one day! Not only that, but the price of shares has skyrocketed from a close of $17.36 on Friday to a close of $26.89 today.
Seems feasible EA is starting to get hostile, except for the fact that John Riccitiello CEO of EA hasn't even made a veiled remark about such, and that the spike in stock prices is probably due to the fact that people are expecting EA to buy Take-Two and once they do, that stock will roll over to more profitable EA stock.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.