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Three Things We Want From Fallout 4

Gary Swaby of TheKoalition.com writes:
Recently our editor in chief Richard Bailey wrote an awesome article 13 Games that will be revealed in 2013. But after his article went live rumours started circulating that Fallout 4 would be revealed by Bethesda this year. I for one am extremely excited at the possibility of a new Fallout game developed by Bethesda. Fallout: New Vegas was cool but we all know that Fallout is rightfully Bethesda territory, and nobody can nail the post-apocalyptic intensity like them.

Fallout 3 was one of my favourite games this generation, and it did a lot of things right. So I don’t have a typical list of 5 things I want from Fallout 4, but I do have 3. Let us know if you agree with this wishlist below.

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thekoalition.com
rbailey4897d ago (Edited 4897d ago )

If you're a Fallout fan, you should check out this article and see if you agree or disagree with the theories brought up.

Daver4897d ago

I would like to see some kind of online component like demon's souls/dark soul's but more fallout oriented like maybe show on the map where your friends are or some kind of hint on the map left by your friends, something like that would be nice.

shutUpAndTakeMyMoney4897d ago (Edited 4897d ago )

I want them to make it for pc first. Wouldn't want this game to pull a RE,Splinter cell, Dead space 3 and before the wider audience.

grailly4897d ago

I mostly agree, though the things they wanted were mainly: "make it better!"

I disagree though that the faction weren't good. I loved having the factions in fallout: NV, starting a few missions with each and having to make a choice once they asked you to attack another one was fun. It also introduced very different endings which is greatly appreciated. Hey, it's nice to see choices have consequences, for once!

4897d ago Replies(2)
Root4897d ago (Edited 4897d ago )

More Unique Weapons.....I love the challenge of finding those things, especially if your a low level. I used to try and get the Vengeance in Death Claw Sanctuary when I just came out of the vault, I used to go to the tec museum to get some Stealth boys then go....it was tense.

Shame they don't offer that kind of challenge in Elder Scrolls.....mostly everything is just randomly generated weapons wise.

Oh and I know this might sound harsh but don't add children if we can't kill them...look at Mayor Mcreedy in the last game, he was a little prick and I couldn't even blow his smug head off.

grailly4897d ago

I think they should make the weapon plans easier to find. I didn't build many weapons because I never really had the plans for them.

but I agree, more unique weapons.

PhoenixRising374897d ago

i want one of these 2 things:
1: take away enemies that fire on you from afar because the player can't shoot at long range without a sniper rifle but the enemies can.
2: give the player the ability to fire far away accurately.

more than often i would lose a ton of health from enemies firing at me from a mile away with SMG's and Pistols.

FunkMacNasty4897d ago

I highly disagree with the artcle's #2 point:

#2 - Make loot more meaningful. The author says that theres tons of loot but all he needs is ammo and health?? Whaaaat!? I found every piece of loot in the Fallout universe to be worth something, even if nothing more than a handful of bottle caps at a vendor - especially when you have recipies/blueprints to make weapons and potions.. you'll wind up looking for coveted and abstract things like railroad spikes, steam guages and toy cars.. And remember the "Rock-IT launcher" from Fallout 3??? Once you build that thing, every peice of loot became valuble ammo. Shooting a teddy bear and bowling pins at enemies at high velocity ftw!!

If there's one thing I want from the next Fallout, its a higher level cap. I could play that game all day!

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40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg215d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot215d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder215d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain215d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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