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"Linear" is not a dirty word

Article defending linear games and why player choice and freedom isn't necessarily the pinnacle of video game narrative.

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scriptedsequence.com
WolfLeBlack4867d ago

I'm in agreement that linear is not a dirty word. Like free-roaming games, there's a place for linear games as well. Each style has its own strengths and weaknesses. When I played Call of Duty I don't class its linearity as a negative, because it's trying to be linear, that's the style it's going for because, as the article says, it's a Micheal Bay type of game, a rollercoaster ride.

MikeMyers4867d ago

Being linear suits some games and it doesn't in others. I like more free-roaming games because I like to take my time and explore but there are several games with a linear style that works very well like The Walking Dead.

dedicatedtogamers4867d ago

Some open-ended games simply suck. If your game is going to be free-form and have multiple pathways, you'd better make sure all the paths are entertaining. A lot of developers don't manage to make open-ended games very fun, so I'll take linear if it's a fun game.

Ezz20134867d ago (Edited 4867d ago )

it's really simple
not every game should be open world
and not every game should be linear

that's why we need both ...not just one

ape0074867d ago

well said +1
Star Fox N64 is one of my FAV. Games ever and it's completely linear

BanBrother4867d ago

Exactly. People seem to think bigger = better, which is not always true.
The only thing people have on Uncharted is that it is linear. Some of my favourite games are linear, as they usually have better stories.

We need both absolutely.

ape0074867d ago (Edited 4867d ago )

"We need both absolutely"

100% agree with that statement...... BUT I SO MISSED some old school game design that you rarely find these days, games like Shadow Man, games like Soul Reaver, like DOOM, Turok, half life, Golden eye, Perfect Dark, these game have SO MUCH SUBSTANCE, I have nothing against linear games, im fan like i said but I badly missed those games with rich design and a lot of substance in them

WitWolfy4867d ago (Edited 4867d ago )

Every game is linear if you think about it.. You cant make the game your own... It has a story already laid out... Making choices is just a smoke screen or a gimmick the company promises you to buy it.... I had to learn that the hard way with the Mass Effect trilogy.

floetry1014867d ago

Linearity is an interesting complaint. There is nothing inherently wrong with it, but there is an art to making a linear game feel big.

Half Life 2 is obviously the blueprint for phenomenal linear game design that feels large. You seemingly always know exactly where to go, despite the fact that there are no objective markers to tell you where that might be.

3 of the most important linear story factors? PACING, PACING, PACING. You get the pace and momentum of the game right (Uncharted 2 hombre), you can't stop playing. Good story beats, intertwining suspense, explosive action, catch breath, do it all again.

I will say that certain games feel RESTRICTIVE *cough* FFXIII. Games that needed to branch out. Linear titles that weren't ambitious enough.

Picnic4867d ago (Edited 4867d ago )

I recently made a post stating 'When people play videogames they don't necessarily want the same linear structure that they get in a book.
Even in a light gun game people like to see branches that they can choose from'.

and I got 3 disgarees and no agrees.

Figure that out! So what the disagreers are saying is that when people play videogames they do NECESSARILY (i.e. everyone, every single time) want the same linear structure that they get in a book. So they're saying that EVERY single person can't stand games with even a small amount of choice. In that case they must hate practically every videogame made for the over 3s.

They're also saying that people prefer their linear light gun games to be as linear as it is humanly possible to make a game. No branching paths. Probably auto aim for them too- what could be more linear? Heck, make the game play itself and make it entirely linear to please these 3.

jedoran4867d ago

Well, with your example of a light gun game the player might feel as though there's going to be content that they won't see if the game branches. There's something to be said for simply experiencing something as a whole, linear package.

As other have commented above, it's nice to have a mix though.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."