
With the next generation just around the corner we are due for many new gaming developments, below are some of the less futuristic things we will still have to deal with...

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.
1. Yeah, I don't see that changing unless someone wants the same PR damage that Ubisoft and other developers received for their crappy "always online" DRM.
2. That's a tough one. I think we will see some more, but sooner or later developers will HAVE to do new things. Look at this year. The AAA titles were all sequels for the most part. Two digital indie games walked away with many of the GOTY awards, one of which was a new IP.
3. Any game has room for improvement. Next.
4. This has existed since gaming first started. No surprise there.
5. Refer to 3 and 4.
6. This I really hope is not true. I really want longer campaigns. Assassin's Creed has not repeated this mistake since its first game. No single player experience should be shorter than twenty or so hours, unless of course it is justified with a deep multiplayer experience.
7. Unless a new system comes out without online capabilities, expect digitally distribution to remain a part of the norm.
Just my thoughts on the list anyway.
Good article. The one that I really want to see better implemented is DLC. I enjoy some DLC, but the bits that seem like they should already be a part of the $60 game and are nickel and dimmed out of us for extra cash is always impacts me negatively if/when I purchase it. With that said, I do enjoy when the developer gets extra cash from the game's sales and months later we get a small add-on that expands on the game in a new ways - I'd like to see more of that going forward.
These articles won't stop.
Great article. The author obviously put a lot of thought into this list. As a person who actually buys games, DRM really ticks me off. As egidem said, the pirates just download the game without the DRM and it only bothers us paying customers.
What about rising development costs and the number of people needed to make a game? The average PS360 game costs $15 000 000 minimum to make.