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660°

Harrison to leave Sony - join Atari?

Worldwide Studios boss to apparently join Gardner at Atari

Sources have indicated to GamesIndustry.biz that the head of Sony Worldwide Studios, Phil Harrison, who will leave the company at the end of this week, is to join Atari in the near future.

Harrison, who recently expressed his frustration at Sony Japan's lack of foresight on the casual games front - ceding ground to Nintendo in the process - will apparently join up with ex-EA executive David Gardner and spearhead Atari's push into the casual space.

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gamesindustry.biz
xhi46652d ago (Edited 6652d ago )

what a waste.

but it could mean a new era of prosperity and innovation for Atari.

Good luk philly!

blacsheep6652d ago (Edited 6652d ago )

but if sony wasnt willing to see his vision earlier especially with the online look how far we are behind xbox live,then he has every right to leave and go somewhere where he feels his views count and he feels appreciated.

if sony had listened to phil i believe our online setup would already be on par with xboxlive and home would already be in our homes.

but the japanese dont like to be proven wrong and phil had enough if you dont feel that your being listened to you will go to ears that will!

phil your a nice genuine guy and i wish you luck in whatever your next venture maybe.

definately sonys loss

GodsHand6651d ago

Well hopefully if he leaves, he can turn Atari around.

But for some reason, I feel he is going to run that company into the ground, and just have a fat wallet. Hope to be proven wrong since it's a company I had many found memories of.

RJ20006651d ago

Just one man... Not news worthy...

UnblessedSoul6652d ago

Looks like he wasn't happy after all

lodossrage6652d ago

Just look at how loyal Peter Moore used to be towards Microsoft. He turned tail to EA with relative ease. THEN his REAL opinions came out. Phil could be doing the same.

People have to keep in mind that even the high execs have to SAY they're happy even if they don't mean it.

xhi46652d ago

he made that comment very recently about his passion for the development of more casual games and his dissapointment in Japan in its reluctance to concede with his vision.

If he moves to Atari his passion will be fully realised.

I can so see him move to Atari........biggest loss for Sony though.

Iamback6652d ago

The moment he said those negative stuff about Sony Japan i knew something is not right

TrevorPhillips6652d ago

atari!! r u kidding me atari is crap he should just stay with sony they way better then 5hitari.

blikz6652d ago

Well is it true or not, i got some present for him...Hope he enjoy...

kevin11226652d ago (Edited 6652d ago )

All I can say is Wow and Geli Mat.

PlayStation3606651d ago

*teary eyed* LMAOA

"REJOICE, AHHHHHH......"

That was so friggin' crazy! Dude, Bubbles heading your way.

Bolts6651d ago

WTF!? Indian culture is so freaking weird, I can understand the Japanese and Chinese weirdness but I could never figure out the Indians.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.