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Gaming at the Oscars

Once considered the entertainment industry's whipping boy, video games have offered even the greatest of actors a new outlet for their artistic expression -- or at least a quick paycheck. No matter what the motivation, some of the world's most highly-regarded performers have at one point or another applied their thespian chops to our favorite hobby. And occasionally, they've even been good.

So in honor of the upcoming 80th annual Academy Awards, Yahoo take a look at ten Oscar-worthy performers and their respective contributions to the art of play. The envelope, please...

The Academy would like to thank these nominees for donating their talents to another exciting medium - video games.

Hit the Link to see more...

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videogames.yahoo.com
hades076669d ago

This is hilarious, this is a video of Morgan Freeman, Tommy Lee Jones and Jack Nicholson trying out Rock band at a Oscar after party

http://www.youtube.com/watc...

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb41d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.