
IGN:While it can be argued that multiplayer extends the shelf-life of a game, keeping people engaged and preventing them from trading it in after a month, players and publishers alike have begun questioning whether or not high-profile titles like Tomb Raider truly need it in order to survive. 2K and Irrational Games are betting it doesn’t with BioShock Infinite, and it seemed Lara’s journey would be a solo one too. And guess what? Everyone was, by all anecdotal accounts, fine with that.

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.

The new Tomb Raider game shares the same “universe” as the live-action Amazon Prime series starring Sophie Turner as Lara Croft.
how the tables have turned, went from making a movie about a game to making a game about a movie/show

Composer sentenced for Bounce Back Loan abuse following Insolvency Service investigations
Don't immediately jump on my back for this, i'm not using this in a derogatory way whatsover, but all i see is Uncharted multiplayer when i see footage of Tomb Raider. That online mode of capturing med packs and bringing them back to base is pretty much a carbon copy of Blunder which has been used in Uncharted since Among Thieves in 2009 (fighting over a golden idol you need to fight over and bring back to base). Just because a med kit is a survival item, placing it in an gun-ho online environment doesn't make it anymore a "survival" experience than Uncharted.
And to be drawing comparisons from one of this gens, if not the THE best action adventure gameg of this gen, is no bad thing and they should relatively flattered on both sides that people want to copy Uncharted and that Tomb Raider is being pegged alongside a modern classic like Uncharted.
I get that they are pushing it out as something and new and different, which technically it is since the only other game to do this style is a single IP on a single platform in Uncharted...
But everything from the over the shoulder view, the character movement, the aiming, how the guns fire, the vertical environments and traversing, even down to the drake-esque multiplayer character that showed in another video that not only sounded like Nolan Norths drake, but had the reluctant, excited hero tone going "aw yeah!" "take THAT" and laughing and jibing etc.
I really want this game to be great, but i feel they have strived so far off from it's originally shown survival based roots.
The only thing that annoys me about the criticsm about this multiplayer is how people are comparing it a lot to Uncharted.
Im sorry but really?
No one compares Homefront's to Battlefield? No one hardly compares Gears of War 3 beast most to Dead Space 2 to Left 4 Dead, but when Tomb Raider, a game I know will do well, suddenly has similarities to Uncharted (basically you could call the multiplayer Uncharted for multiple platforms) all hell breaks loose.
I hate to say it, but this does look a lot like Uncharted.
Really looking forward to this game, not sure why people are so hung up with comparing it to other games, pretty much any game that releases has similarities with other games or movies.