
Internet piracy... a term that evokes a great deal of emotions and reactions for all sorts of different people involved in the video game industry. It does not matter who you are: a consumer, a video game developer, publisher, or even a pirate – the issue of piracy will affect each and every one of these people in different ways, either directly or indirectly. The focus of this article is to share some of the knowledge I have gained through a recent management related assignment at my university. In the literature-based research, I made some shocking discoveries about the issue of internet piracy that I think most everyone who will read this will never have been able to imagine.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.