100°

Sony: PS3 problems 'unsubstantiated'

SCEA communications chief blasts an analyst report citing next-gen console issues at Tokyo Game Show, says flatly that the "PS3 does not suffer from an overheating problem."

Tuesday, Sony stock fell 2.75 percent on the Tokyo Stock Exchange after several analyst downgrades sent traders scrambling. One of the reports, issued by Macquarie Equities' David Gibson, expressed concern that many of the 200-plus PlayStation 3s on the floor of the 2006 Tokyo Game Show "operated erratically and had to be repeatedly reset," according to the AP.

"While the reason for this is unknown, we suspect it may be due to overheating as a result of enclosing the units and the high temperatures at the venue," Gibson said. "We are concerned that such a problem has occurred so close to full production and is clearly negative news for the company."

Today, Sony fired back, blasting Gibson's note. "If you read the report from Macquarie closely, you can see that their reports are unsubstantiated and that comments related to the alleged failure of PS3 units at TGS are also not attributed to a source," countered Dave Karraker, Sony Computer Entertainment America's senior director of corporate communications, in an e-mail to GameSpot.

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gamespot.com
power of Green 7107d ago (Edited 7107d ago )

I hope Pwee-S-thrwee last long e-nuff 4 stupid American to hurry! up! and buy! b-4 it bweak.

Chewy 1017107d ago

Then I guess Kotaku is lying as well, and the pictures they took of PS3's being reset are fakes.

Retard7107d ago

Ouch, Sony... bet that stung him a bit.

testerg357107d ago

It happened.. It never happened.. Maybe it happened but we didn't see it... Love the PS1 and PS2, but damn... really getting tired of their crap. I hope they're willing to replace faulty PS3s with new ones. Atleast MS has been good about that.

calderra7107d ago

THERE.
WERE.
PICTURES!

How the hell does Sony think that can get away with this, when there's evidence catching them red-handed, and the day it happened, Sony execs confirmed it was caused by the conditions of the show?

Come ON.
(btw: This is probably the third time this news item has been posted.)

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100°

PS5 Outsells Switch 2 in the US in February 2026

The PlayStation 5 was the best-selling console in the US for February 2026 in terms of units sold and dollar sales, according to figures from Circana (formerly The NPD Group). Circana includes the dates for the four-week period of February 1 to 28.

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vgchartz.com
1d 11h ago
repsahj13h ago

Global hardware estimates for February 2026:

PlayStation 5 - 840,179
Switch 2 - 811,435
Switch 1 - 194,736
Xbox Series X|S - 133,712

The_Hooligan12h ago

Does anyone know if VG charts combines the reg PS5 and the PS5 Pro numbers together? I'd be curious to see the breakdown of it.

Also, Switch 1 still doing great numbers.

repsahj12h ago

I think that number is for all variants of PS5.

jznrpg9h ago(Edited 9h ago)

I’d guess 10% Pros? Just a wild guess though.
P.S. I just looked it up and the estimate is 13% of PS5’s sold is Pros so not far off

Profchaos2h ago

Thanks so over these clickbait headlines when both sold in the same ball park

repsahj1h ago

I know right? If you didn't check the numbers, you will think that the "outsell" word is 100k+ or 1M+ units. XD

TheCaptainKuchiki12h ago

Switch 2 will keep selling less than PS5 in most markets but when Nintendo will drop their blockbusters, that's when the sales will massively spike before slowly going back to normal levels under the PS5. Overall with the seasonal spikes, Switch 2 might be able to outsell the PS5 on a yearly basis due to the PS5's age.

10h agoReplies(4)
repsahj1h ago

The data for February 2026 indicates that the Nintendo Switch 2's life-to-date installed base is trending 45% ahead of the original Nintendo Switch at the same point in their respective lifecycle. So yeah, Switch 2 has a bright future so far.

10h agoReplies(1)
Elda9h ago

This is not surprising every gen of PS consoles reign supreme.

9h agoReplies(2)
LMGk4h ago

I think you mean Nintendo lol

PS hasn’t won a generation since PS2

MrNinosan4h ago

Pretty sure both PS3 and PS4 obliterated Wii U, but I understand that Nintendo fanboys would love to forget that console.

LMGk4h ago

PS3 was obliterated by Wii
PS4 was obliterated by Switch

Profchaos2h ago

Ti answer this factually it gets tricky if you consider the switch a 9th gen or a restart of the 8th gen

However
2nd gen - Atari 2600
3rd - Nintendo NES
4th - Nintendo SNES
5th - Sony PlayStation 1
6th - Sony PlayStation 2
7th - Nintendo Wii
8th - Sony PlayStation 4 (or switch if you consider it a quick replacement for the failure of the Wii U)
9th - switch or ps5 again depending on the above

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70°

Sony Is Still Updating the PS3, Nearly 20 Years Later

Surprise! A new update for the near 20-year-old PlayStation 3 is rolling out today, March 18.

marioJP873d ago

Jesus Christ it was 20 years ago when i bought my first PS3 50Gb fat version for $538 with my school's financial aid refund.

1Victor3d ago

“ Congrats, you're old now”
That’s what she told you last night
Yes I know 1980’s called they want that joke back😂

Cacabunga3d ago

I will never forget March 23 2007 the day this beast released in Europe I got it with Virtua Tennis 3 and GT concept.

My favorite PS console ever.

Inverno3d ago

Yea so you can't jailbreak it ahaha. Best thing you can do with these old consoles is jailbreak em, finally have the freedom to do with em whatever is possible.

TheColbertinator3d ago

That's good. I needed more stability in my life.

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80°

DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them

TNS: DLSS 5 promises photorealism, but its AI-driven enhancements risk overriding artistic intent; especially when it comes to character design.

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thenerdstash.com
Neonridr3d ago (Edited 3d ago )

The nice thing about DLSS5 is the devs have full creative control over how they implement it. They can mask off assets if they don't want the tech to adjust anything on them, so main characters could be kept as they are intended. If they just want to adjust foliage or lighting, they can do that. That being said, I can't imagine the artists had some specific aesthetic for random NPCs in games like Starfield where this new DLSS makes the characters look that much more lifelike and real.

I can understand people getting upset over Grace and her changes, even though if you look at the new image it actually looks a lot closer to the real model for Grace funnily enough.

I think this whole demonstration was showing what is possible, not necessarily what always will happen. At the end of the day devs can just choose not to use it, and end users don't have to use it either.

thecodingart3d ago

Hi Jensen! Please read the room.

rippermcrip3d ago

This is what I don't understand. Why the hate for Nvidia when they only supplied a tool. A tool that when used appropriately could be amazing. If devs want to be lazy implementing it, that's on them.

Neonridr3d ago

and the end user can decide not to use it if they don't want to.

I personally don't get the hate, this has the potential to be huge in certain situations. People always want to hate on new stuff for some reason, I remember when people called Raytracing a gimmick and something that nobody would care about back when the 2 series cards first showed it off.

blacktiger3d ago

That's where you didn't understand the joke. Nividia purposley teaming with entire triple a studio to create shitty and to improve when nividia card is installed.

This is called scaling instead of native. They don't want us to have super computer which is a threat to elite.
These tools are fine but instead of focusing on real next gen with extra ram into video cards.

Nvidia decreases ram and giving us a filter garbage!!!!!!

Notellin2d ago

Keep kneeling down to lick their boots. You're doing a great job and the billionaires really need your support.

DarXyde3d ago

Let's set aside the issues with the plastic-looking AI for a moment.

I don't personally have much issue with an intelligent approach to improving performance through creative means - prior iterations of DLSS, PSSR, and FSR seem fine to me. Where I take issue is with the apparent misuse of the added power in terms of immersion and overt reliance on AI in everything. It's depressing to see AI shoehorned into everything and Huang is going way too far in this iteration. I'm old enough to remember that when you bought new components, you got real frames - not this frame generation nonsense. We're at a point where they're charging a premium for fake frames and, because of the very technology used in the RTX 50 cards, the cost to build/buy any computer is out of control. Without the AI features, improvements are modest at best between RTX 40 and RTX 50 cards, albeit similar performance on RTX 50 is more efficient. But the price increase is basically telling you that you shouldn't upgrade unless you're going to use AI features. Really, think about that: you're paying a premium for frames that aren't really there and image quality that isn't really there. I don't think that justifies the ridiculous component shortages, made *even worse* when we consider that helium supply is affected by the war in Iran - pretty important for things like semiconductors.

Now let's actually talk about the demonstration. I saw some typical AI weirdness. Aside from the AI slop-style image it outputs, it made the lighting worse and the color correction was weird. It seems to me that, for AI image reconstruction, all roads eventually lead to your standard AI slop output. I certainly would not take Jensen Huang's word for it when he says it can look different. Development of this technology involves machine learning. It needs to be trained on tons of images. Tell me how this technology works with novel styles or colors/lighting used in novel settings. I believe this is where the strange color correction is coming from.

And I should also add there's kind of an illusion of choice for devs here. They can decide not to use it...but that just makes people curious about what it would look like if it did. People with DLSS5-capable cards are going to want to take advantage of it because the level of AI enhancement is often the only real differentiating factor with preceding cards. We already saw that with PS5 Pro where people kept asking when this game or that game is getting PSSR enhanced. The availability of the technology creates an expectation, and people are going to feel that it is incumbent upon developers to make their purchase worth it. We do it every generation when we complain about cross-generation games because we want our games to take full advantage of the new hardware. This is no different.

darthv723d ago

....we all knew there would be a celing hit at some point when it comes to how much more fidelity and how many more frames and how much more resolution there can be before you just simply can't do anymore. With each new iteration of tech, you are only getting refinement, no more real innovation. And that is to be expected ever since we hit the uncanny valley. So you either live in the past and play the older stuff the way it was, or you embrace the present and deal with these directions that newer generations of players have already come to expect. If you are 40 and up, you are NOT the target demographic for these kinds of changes. Kids today WANT the CGI of the movies in their games. They have no appreciation for the classic animation and pixel art of what old timers grew up with.

Christopher3d ago

***If you are 40 and up, you are NOT the target demographic for these kinds of changes. Kids today WANT the CGI of the movies in their games. They have no appreciation for the classic animation and pixel art of what old timers grew up with. ***

You mean those demographics that are mostly playing Minecraft, Fortnite, Marvels Rivals, and the like?

Extermin8or3_2d ago

"I'm old enough to remember when you bought new hardware you got new frames, not this frame generation " ok grandpa. I'm sure your turning machine was might my impressive back in the day but could you have said something that made you sound like less of a tit?

Also as things stand the component shortages aren't because of Iran. They are still the knock on effect of things that happened during COVID and the massive expansion of hardware needed for AI data centres.

On your frames not really there point let me put this into some context for you. So it's using probability to predict there stuff will be to draw additional frames usually. This doesn't mean the frames aren't real. Infact it's not actually that different to how quantum mechanics works. If you have a particle inba vaccine you can know it's position or it's velocity but not both. The more accurately you know one the less accurately you know the other. As soon as you measure one the other becomes less accurate. Yes this applies to every particle in your body and infact the universe and interactions between particles are considered the same as a measurement. Now if I get a ball and throw it I can still tell you where the whole ball as a collection of particles is and what velocity it is travelling at.

Anyway, back to the quantum mechanics side of things: that means I can work out a probability that for a given velocity or position the other value will be x likely to be y. This becomes known as the probability distribution. If I want to know the precise details about a given set of particles I have to use this probability distribution to work it out. You can still use this to model a system and work out what particles are doing/will do. You are no more or less real just because the particles inside you that comprise your body are only a probability distribution until a measurement is taken.

Let me give you another example: a computer generated an image of a location. Is that real? Why? Can you go there, physically? No....

DarXyde1d 12h ago

darthv72,

A few points:

"....we all knew there would be a celing hit at some point when it comes to how much more fidelity and how many more frames and how much more resolution there can be before you just simply can't do anymore."

Correct, but doesn't that say a lot about consumer culture? If we can't do anymore, why give us the same thing but less reliably? Frame generation and DLSS do introduce problems are imperfect technologies, and I think demanding this price to test and train their models is madness. Really think about it: we're losing jobs, our environment, and affordable PCs for this? Really?

"With each new iteration of tech, you are only getting refinement, no more real innovation."

I don't agree. Technology is still rapidly advancing, and they're using AI in genuinely interesting ways outside of gaming: a hospital in South Korea is currently pilot testing a patch that people wear and it sends notifications to their phone when their blood sugar gets low. This is well beyond "refinement" and absolutely passes muster for innovative. Within the gaming space, instead of focusing on outright visual enhancement, there are other approaches worth considering when immersion takes priority: Bringing sense of smell into games? Temperature? Eventually as we learn more about the human brain, VR where your thoughts can control your character? Even if we just think about what's possible today, Why not use the technology to go the extra mile and make path tracing a more standard thing?

"So you either live in the past and play the older stuff the way it was, or you embrace the present and deal with these directions that newer generations of players have already come to expect."

I think this is incredibly reductive and myopic. You resign yourself to what is, and don't care about what should be. Ever hear of voting with your wallet? The new generation of players' expectations doesn't make change positive - for example, I *expect* games to be sold incomplete with some egregious monetization mechanism. Doesn't mean we have to accept a damn thing, and you'd do well to remember that.

"If you are 40 and up, you are NOT the target demographic for these kinds of changes. Kids today WANT the CGI of the movies in their games. They have no appreciation for the classic animation and pixel art of what old timers grew up with. "

You don't think you're overgeneralizing with this comment? I know people in their 50s that only care about graphics and plenty of younger folks love Minecraft. How many 40+ people do you think carried sales for Terraria, Stardew Valley, UndertTale or Shovel Knight?

I think they do have an appreciation. These are new IPs by the way. It's not like they re-released something the old heads played back in the day and was carried by nostalgia (think Virtual Console titles).

DarXyde19h ago

Extermin8or3_,

"ok grandpa. I'm sure your turning machine was might my impressive back in the day but could you have said something that made you sound like less of a tit?"

Way to misunderstand the comment—the "I'm old enough" comment is clearly tongue in cheek because it was, what, just a few years ago? But thanks for the useless remark. It was a gentle reminder that the average bulb isn't terribly bright (since we're throwing shit like children).

"On your frames not really there point let me put this into some context for you. So it's using probability to predict there stuff will be to draw additional frames usually. This doesn't mean the frames aren't real."

So what you're saying is... It's adding frames that weren't there before, by predicting the how the next frame appears, then creating them when they weren't there originally? Sounds like they're making it up using "educated guessing", which is what I'm saying. They're not real frames. It's generating frames that weren't there, and we already know from AI upscaling that prediction reduces overhead, but it's less reliable: it is why we get weird results when using this technology.

"Also as things stand the component shortages aren't because of Iran."

FFS, *read* what I wrote, please. I very clearly stated the **helium supply** exacerbated an existing issue. Reread my comment: I acknowledge there is a component shortage, *made worse* by the war. To the extent that I do reference component shortages, I correctly point out that AI is causing a lot of issues here. And yes, the war does have some hand in issues: https://www.cnbc.com/2026/0...

"Let me give you another example: a computer generated an image of a location. Is that real? Why? Can you go there, physically? No...."

Weird example and I don't even understand your argument here. If a computer generates an image of a real location, then yes, you can go there. If I generate an image of the Eiffel Tower or Angkor Wat, of course you can go there.

If we're talking about some place fictional like Pandora from Avatar, no, but we clearly agree to suspend our disbelief and treat it as a "location". In reality, it's not a real place.

You're missing the point about the frames. Previously, it would simply output the frames it could based on actual power. If nothing else, there was certainty you were paying for the real performance. Now, you're paying a premium for the illusion of performance. Do you see my point? It's a marked increase in cost for smoke and mirrors that might botch the output just because it makes an erroneous prediction.

+ Show (2) more repliesLast reply 19h ago
Popsicle3d ago (Edited 3d ago )

I think in most cases the character models look better. Conversely, in most cases the lighting looks worse. It is brighter and cleaner but looks less natural.

That said, the broader issue I have with this tech is that it will likely eventually be used to replace most artist jobs in the industry. The C-Suite thought process being, why pay people to create when AI can artificially generate an image. The gaming industry has been shedding jobs dramatically over the last few years and this will only accelerate the process. All said, I think the pushback is less about the image that’s being produced and more about concerns of AI taking away peoples ability to earn a living. DLSS 5 and tech like this will eventually move us to a world that is less human and therefore less than optimal for humanity itself.

Extermin8or3_2d ago

Unlikely it will be used to replace artists. Nvidia where very clear that the higher the quality going in of assets of the artwork the better the output. I think this could be seen best with some of the environmental stuff on like assassinscreed.

TOTSUKO3d ago

I’m pretty positive these devs/publishers were given these tools and even used it for this demo. NVIDIA can’t just tamper the art style but it’s funny how the developers are super silent about it and just letting NVIDIA take the blowback lol

Profchaos2d ago

Funny you say that as insider gaming reports that developers from Capcom actually said they had no idea this was happening to RE9 and didn't approve this.

Notellin2d ago (Edited 2d ago )

What do you know another N4G bootlicker. If these are the kinds of people left in this community it has fallen to it's lowest depths.

+ Show (4) more repliesLast reply 19h ago
Goodguy013d ago

Good for old hardware...but should not be standard for more recent hardware.

Profchaos2d ago

I don't even think it will be standard until Nvidia produce a 60 series right now it requires two 5090's and clearly has a lot of issues

neutralgamer19923d ago

DLSS5 made Starfield characters come alive and look much better. I don't understand all this hate on a feature that's optional to use. I guess now a days people want to complain about everything

3d ago
DustMan3d ago

You can't just keep building cards with more & more memory, higher boost clocks, before you're going to need to keep a gpu in a refrigerator. Law of diminishing returns. DLSS / FSR was a game changer for owners of mid-range / lower end gpu's. Frame generation has been a game changer for the mid/low range cards. Each one described as a crutch at one point or still are by some.

The tech is just getting better and better, and I'm excited to see what will be accomplished.

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