
Fresh off the heels of winning GDC's game of the year, Portal's GDC conference was met with a huge crowd, an interesting juxtaposition for such a "tiny" game. The conference was lead by Kim Swift, level designer, and Erik Wolpaw, writer. Before you read any further know that this article is littered with Portal spoilers, so close your eyes and ears. (just in case you have text speak)

Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.

A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.

From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."