
Cheat Code Central writes: "It's time to kick out the old and bring in the new: We've experienced all that 2012 has to offer, we've opened our gifts for the year, and we need something to look forward to. Fortunately, this is set to be a great twelve months. So here are twenty-five games on our radar for 2013."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.
the last of us
god of war
gtav
bioshock
beyond
no ni kuni
tomb raider
are must buy for me